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Film camera Zorkiy-6
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
50 MBNEW
Polygons:39K
Colors:
Length:14 cm
Width:7 cm
Height:9 cm
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 31 October 2024
video preview: https://youtu.be/d7NtYd0b-jg 
Zorkiy-6 is a small-format rangefinder camera produced by the Krasnogorsk Mechanical Plant from 1959 to 1966. Lens "Industar-50" 3.5/50
Excellent filling for vintage interiors. High accuracy and detail of the model allow to make large renderings in high resolution.

Dimensions 14x7x9cm
Pivot on the floor at zero coordinates, system units are centimeters.
faces: 39,110 mid-poly with single smoothing group, Subdivision ready. 156,236 poly with OpenSubdiv 1 iterr.

The camera and lens have a single texture set and a universal metallic PBR material (suitable for any modern render engine),
Non-ovalapped UV and 4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity/Refraction.

*Vray 6.2, Corona 7.0 and newer
*FBX exported without mesh smoothing.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
0 comments

Film camera Zorkiy-6

PRO
$7
Royalty free
22
22
22
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
50 MBNEW
Polygons:39K
Colors:
Length:14 cm
Width:7 cm
Height:9 cm
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 31 October 2024
video preview: https://youtu.be/d7NtYd0b-jg 
Zorkiy-6 is a small-format rangefinder camera produced by the Krasnogorsk Mechanical Plant from 1959 to 1966. Lens "Industar-50" 3.5/50
Excellent filling for vintage interiors. High accuracy and detail of the model allow to make large renderings in high resolution.

Dimensions 14x7x9cm
Pivot on the floor at zero coordinates, system units are centimeters.
faces: 39,110 mid-poly with single smoothing group, Subdivision ready. 156,236 poly with OpenSubdiv 1 iterr.

The camera and lens have a single texture set and a universal metallic PBR material (suitable for any modern render engine),
Non-ovalapped UV and 4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity/Refraction.

*Vray 6.2, Corona 7.0 and newer
*FBX exported without mesh smoothing.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.