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Pendant Light E27, Lava Ball
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
13 MBNEW
Polygons:11K
Colors:
Style:Modern
Materials: Plastic
Formfactor:
Published 30 September 2024
Pendant Light E27, Lava Ball
Dimensions 26x26x28 and 17x17x18, it is possible to lower the suspension to 2 meters
https://alii.pub/71rtle 
For close-up shots, you can use Turbosmooth
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments

Pendant Light E27, Lava Ball

PRO
$7
Royalty free
13
13
13
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
13 MBNEW
Polygons:11K
Colors:
Style:Modern
Materials: Plastic
Formfactor:
Published 30 September 2024
Pendant Light E27, Lava Ball
Dimensions 26x26x28 and 17x17x18, it is possible to lower the suspension to 2 meters
https://alii.pub/71rtle 
For close-up shots, you can use Turbosmooth
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW