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Shelf for children's room Airplane
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
33 MB
Colors:
Style:Modern
Materials: Wood, Plastic
Formfactor:
Published 9 June 2026
Shelf for children's room Airplane
https://www.avito.ru/moskva/mebel_i_interer/polka_samolet_2991919076?utm_medium=organic&utm_source=yandex&utm_campaign=seo_mall_2025_all_logcats_furniture_gz&utm_content=goods&adjust_t=1b8z9dd7_1bsd9p18&adjust_campaign=seo_mall_2025_all_logcats_furniture_gz 
The shelf is made to order. The color of the model can be specified in the Color Map.
For the shelf and photo frame, Turbosmooth is used, the modifier is enabled (viewport display - 0 iterations, render - 1 iteration), in the OBJ file Turbosmooth is disabled.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version 11.
In CoronaRender versions 6 and lower.
For CoronaLegacyMtl, Corona Renderer version 1.5 or higher is required, as the maps are designed for PBR (roughness-metallic) usage.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names.
Texturing UnwrapUVW.
0 comments

Shelf for children's room Airplane

PRO
$7
Royalty free
2
2
2
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
33 MB
Colors:
Style:Modern
Materials: Wood, Plastic
Formfactor:
Published 9 June 2026
Shelf for children's room Airplane
https://www.avito.ru/moskva/mebel_i_interer/polka_samolet_2991919076?utm_medium=organic&utm_source=yandex&utm_campaign=seo_mall_2025_all_logcats_furniture_gz&utm_content=goods&adjust_t=1b8z9dd7_1bsd9p18&adjust_campaign=seo_mall_2025_all_logcats_furniture_gz 
The shelf is made to order. The color of the model can be specified in the Color Map.
For the shelf and photo frame, Turbosmooth is used, the modifier is enabled (viewport display - 0 iterations, render - 1 iteration), in the OBJ file Turbosmooth is disabled.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version 11.
In CoronaRender versions 6 and lower.
For CoronaLegacyMtl, Corona Renderer version 1.5 or higher is required, as the maps are designed for PBR (roughness-metallic) usage.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names.
Texturing UnwrapUVW.
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