








0 Recommend
Half boots female Ditto
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 84 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Leather |
| Formfactor: |
Published 28 December 2018
Half boots female Ditto in assortment
Only 5 models in 4 colors each.
Modeled on the correct shoe.
Models Hi-poly, for close angles, the weight of one pair of shoes is about 150,000 polygons. Each shoe is zatattachen for ease of use.
On the main details of the models scanned.
The max files are divided into two groups:
1. Models without fur in black and spheres with materials of other colors are prescribed on the basis of the type model_colour_right / left. Simply remove the material from the sphere and assign copies of the model itself.
2. File ankle boots with fur of all colors.
For the fur used regular Maxow Hair and Fur. The fur itself is superimposed on a separate part.
IMPORTANT!!!
The fur in the max file is realistically configured in Dynamics - Live mode; when opening, copying and dragging, you need to check the "Live" checkbox. Screen settings in the archive. Also, to correctly display the fur on the render, you need to set mr prim in the settings Rendering — Environment — Effects — Hair and Fur
Models in the .obj format in the archive are laid out on the principle of one file with geometry and four files with materials. Also in the .obj file there is no fur itself (due to the large weight of the file), but there are some details (with the name “meh”) on which the Hair and Fur modifier should be applied. Screenshots of settings for each color of fur - in the archive.
I hope you liked the model, and please write in the comments what type of shoes and companies you would like to see on the site as a 3D model. Since I plan to develop this topic.
Only 5 models in 4 colors each.
Modeled on the correct shoe.
Models Hi-poly, for close angles, the weight of one pair of shoes is about 150,000 polygons. Each shoe is zatattachen for ease of use.
On the main details of the models scanned.
The max files are divided into two groups:
1. Models without fur in black and spheres with materials of other colors are prescribed on the basis of the type model_colour_right / left. Simply remove the material from the sphere and assign copies of the model itself.
2. File ankle boots with fur of all colors.
For the fur used regular Maxow Hair and Fur. The fur itself is superimposed on a separate part.
IMPORTANT!!!
The fur in the max file is realistically configured in Dynamics - Live mode; when opening, copying and dragging, you need to check the "Live" checkbox. Screen settings in the archive. Also, to correctly display the fur on the render, you need to set mr prim in the settings Rendering — Environment — Effects — Hair and Fur
Models in the .obj format in the archive are laid out on the principle of one file with geometry and four files with materials. Also in the .obj file there is no fur itself (due to the large weight of the file), but there are some details (with the name “meh”) on which the Hair and Fur modifier should be applied. Screenshots of settings for each color of fur - in the archive.
I hope you liked the model, and please write in the comments what type of shoes and companies you would like to see on the site as a 3D model. Since I plan to develop this topic.
0 comments
Half boots female Ditto
PRO
$7
Royalty free
43
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 84 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Leather |
| Formfactor: |
Published 28 December 2018
Half boots female Ditto in assortment
Only 5 models in 4 colors each.
Modeled on the correct shoe.
Models Hi-poly, for close angles, the weight of one pair of shoes is about 150,000 polygons. Each shoe is zatattachen for ease of use.
On the main details of the models scanned.
The max files are divided into two groups:
1. Models without fur in black and spheres with materials of other colors are prescribed on the basis of the type model_colour_right / left. Simply remove the material from the sphere and assign copies of the model itself.
2. File ankle boots with fur of all colors.
For the fur used regular Maxow Hair and Fur. The fur itself is superimposed on a separate part.
IMPORTANT!!!
The fur in the max file is realistically configured in Dynamics - Live mode; when opening, copying and dragging, you need to check the "Live" checkbox. Screen settings in the archive. Also, to correctly display the fur on the render, you need to set mr prim in the settings Rendering — Environment — Effects — Hair and Fur
Models in the .obj format in the archive are laid out on the principle of one file with geometry and four files with materials. Also in the .obj file there is no fur itself (due to the large weight of the file), but there are some details (with the name “meh”) on which the Hair and Fur modifier should be applied. Screenshots of settings for each color of fur - in the archive.
I hope you liked the model, and please write in the comments what type of shoes and companies you would like to see on the site as a 3D model. Since I plan to develop this topic.
Only 5 models in 4 colors each.
Modeled on the correct shoe.
Models Hi-poly, for close angles, the weight of one pair of shoes is about 150,000 polygons. Each shoe is zatattachen for ease of use.
On the main details of the models scanned.
The max files are divided into two groups:
1. Models without fur in black and spheres with materials of other colors are prescribed on the basis of the type model_colour_right / left. Simply remove the material from the sphere and assign copies of the model itself.
2. File ankle boots with fur of all colors.
For the fur used regular Maxow Hair and Fur. The fur itself is superimposed on a separate part.
IMPORTANT!!!
The fur in the max file is realistically configured in Dynamics - Live mode; when opening, copying and dragging, you need to check the "Live" checkbox. Screen settings in the archive. Also, to correctly display the fur on the render, you need to set mr prim in the settings Rendering — Environment — Effects — Hair and Fur
Models in the .obj format in the archive are laid out on the principle of one file with geometry and four files with materials. Also in the .obj file there is no fur itself (due to the large weight of the file), but there are some details (with the name “meh”) on which the Hair and Fur modifier should be applied. Screenshots of settings for each color of fur - in the archive.
I hope you liked the model, and please write in the comments what type of shoes and companies you would like to see on the site as a 3D model. Since I plan to develop this topic.
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