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Pool Tiles PBR Material 02
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 128 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 12 July 2024
PBR seamless Materials. (Created by Substance Designer).
If you need help, or have any problem, of course you can send me message (and E-mail) :)).I will reply as soon as possible!
All Textures are 4K: Diffuse, Displacement, Normal, Ambient Occlusion, Glossiness, Metallic, Specular. (OpenGL Normal).
Normal and Displacement map are "png" format.
You can use Sbsar file and change colors.
how?
See my video in Youtube: https://youtu.be/zYiU0J82z2M
3DsMax 2015 + FBX + Sbsar(Substance File)
V-ray + Corona
If you need help, or have any problem, of course you can send me message (and E-mail) :)).I will reply as soon as possible!
All Textures are 4K: Diffuse, Displacement, Normal, Ambient Occlusion, Glossiness, Metallic, Specular. (OpenGL Normal).
Normal and Displacement map are "png" format.
You can use Sbsar file and change colors.
how?
See my video in Youtube: https://youtu.be/zYiU0J82z2M
3DsMax 2015 + FBX + Sbsar(Substance File)
V-ray + Corona
0 comments
Pool Tiles PBR Material 02
PRO
$7
Royalty free
14
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 128 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 12 July 2024
PBR seamless Materials. (Created by Substance Designer).
If you need help, or have any problem, of course you can send me message (and E-mail) :)).I will reply as soon as possible!
All Textures are 4K: Diffuse, Displacement, Normal, Ambient Occlusion, Glossiness, Metallic, Specular. (OpenGL Normal).
Normal and Displacement map are "png" format.
You can use Sbsar file and change colors.
how?
See my video in Youtube: https://youtu.be/zYiU0J82z2M
3DsMax 2015 + FBX + Sbsar(Substance File)
V-ray + Corona
If you need help, or have any problem, of course you can send me message (and E-mail) :)).I will reply as soon as possible!
All Textures are 4K: Diffuse, Displacement, Normal, Ambient Occlusion, Glossiness, Metallic, Specular. (OpenGL Normal).
Normal and Displacement map are "png" format.
You can use Sbsar file and change colors.
how?
See my video in Youtube: https://youtu.be/zYiU0J82z2M
3DsMax 2015 + FBX + Sbsar(Substance File)
V-ray + Corona
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