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Portable TV Sapphire 401-1
PRO
$7
Royalty free
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 67 MBNEW |
| Polygons: | 7.1K |
| Colors: | |
| Length: | 35 cm |
| Width: | 20 cm |
| Height: | 24 cm |
| Style: | Modern |
| Materials: | Glass, Plastic |
| Formfactor: |
Published 28 April 2024
video preview: https://youtu.be/ZX5WXFlLozM
The small-sized TV Sapphire-401-1 is designed for receiving television signals in the meter and decimeter ranges. The receiver can operate from the mains or from a 12 V power source.
Dimensions 30x20x24cm. Weight 4.5 kg.
Four colors: beige, yellow, red, brown.
Pivot on the floor system units - centimeters.
faces: 7163 mid-poly with a single smoothing group. 28.689 with OpenSubdiv 1 iterr.
The luminous image on the kinescope is turned off in the self-illumination slot in the material.
The TV has one texture-set and a universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Emission.
*Vray 6.0, Corona 7.0 and later
*For each color there is a separate file and material, sample cubes are present in the scene.
*When importing from FBX, make sure that input gamma=1.0 (linear/non-color) for all textures except base_color.
*FBX mesh is smoothed
The small-sized TV Sapphire-401-1 is designed for receiving television signals in the meter and decimeter ranges. The receiver can operate from the mains or from a 12 V power source.
Dimensions 30x20x24cm. Weight 4.5 kg.
Four colors: beige, yellow, red, brown.
Pivot on the floor system units - centimeters.
faces: 7163 mid-poly with a single smoothing group. 28.689 with OpenSubdiv 1 iterr.
The luminous image on the kinescope is turned off in the self-illumination slot in the material.
The TV has one texture-set and a universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Emission.
*Vray 6.0, Corona 7.0 and later
*For each color there is a separate file and material, sample cubes are present in the scene.
*When importing from FBX, make sure that input gamma=1.0 (linear/non-color) for all textures except base_color.
*FBX mesh is smoothed
0 comments
Portable TV Sapphire 401-1
PRO
$7
Royalty free
46
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 67 MBNEW |
| Polygons: | 7.1K |
| Colors: | |
| Length: | 35 cm |
| Width: | 20 cm |
| Height: | 24 cm |
| Style: | Modern |
| Materials: | Glass, Plastic |
| Formfactor: |
Published 28 April 2024
video preview: https://youtu.be/ZX5WXFlLozM
The small-sized TV Sapphire-401-1 is designed for receiving television signals in the meter and decimeter ranges. The receiver can operate from the mains or from a 12 V power source.
Dimensions 30x20x24cm. Weight 4.5 kg.
Four colors: beige, yellow, red, brown.
Pivot on the floor system units - centimeters.
faces: 7163 mid-poly with a single smoothing group. 28.689 with OpenSubdiv 1 iterr.
The luminous image on the kinescope is turned off in the self-illumination slot in the material.
The TV has one texture-set and a universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Emission.
*Vray 6.0, Corona 7.0 and later
*For each color there is a separate file and material, sample cubes are present in the scene.
*When importing from FBX, make sure that input gamma=1.0 (linear/non-color) for all textures except base_color.
*FBX mesh is smoothed
The small-sized TV Sapphire-401-1 is designed for receiving television signals in the meter and decimeter ranges. The receiver can operate from the mains or from a 12 V power source.
Dimensions 30x20x24cm. Weight 4.5 kg.
Four colors: beige, yellow, red, brown.
Pivot on the floor system units - centimeters.
faces: 7163 mid-poly with a single smoothing group. 28.689 with OpenSubdiv 1 iterr.
The luminous image on the kinescope is turned off in the self-illumination slot in the material.
The TV has one texture-set and a universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Emission.
*Vray 6.0, Corona 7.0 and later
*For each color there is a separate file and material, sample cubes are present in the scene.
*When importing from FBX, make sure that input gamma=1.0 (linear/non-color) for all textures except base_color.
*FBX mesh is smoothed
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