0 Recommend
Nightstand Amplit
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
36 MBNEW
Polygons:4.5K
Colors:
Style:Modern
Materials: Wood, Leather
Formfactor:
Published 9 June 2026
Nightstand Amplit
https://market.yandex.ru/card/prikrovatnaya-tumba-amplit-bezhevyy-kamennaya-stoleshnitsa/103284959497?do-waremd5=MDMONeienWHHPHGbdX2Lgg&ogV=-12&isComfortPlus=false 
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a version of Corona Renderer of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) use.
Version Vray 5
Vray materials obtained using Vray-converter
Those working in V-Ray version lower than 3.1 should be careful, as the materials in the BRDF section use Microfaset GTR (GGX); if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments

Nightstand Amplit

PRO
$7
Royalty free
13
13
13
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
36 MBNEW
Polygons:4.5K
Colors:
Style:Modern
Materials: Wood, Leather
Formfactor:
Published 9 June 2026
Nightstand Amplit
https://market.yandex.ru/card/prikrovatnaya-tumba-amplit-bezhevyy-kamennaya-stoleshnitsa/103284959497?do-waremd5=MDMONeienWHHPHGbdX2Lgg&ogV=-12&isComfortPlus=false 
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a version of Corona Renderer of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) use.
Version Vray 5
Vray materials obtained using Vray-converter
Those working in V-Ray version lower than 3.1 should be careful, as the materials in the BRDF section use Microfaset GTR (GGX); if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW