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Fitting room for a clothing store v5
PRO
$7
Royalty free
Platform:3dsMax 2017 + obj
Render:
V-Ray
Corona
Size:
55 MBNEW
Polygons:37K
Colors:
Length:192 cm
Width:122 cm
Height:250 cm
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 23 December 2022
Units: mm
Unwrap: Unwrap UVW
Reset XForm
Pivot objects are in logical places.
Models, material, as well as textures are renamed with logical names.

The fabric color of the curtains was made using Corona Color and Vray Color. By changing just one parameter, you can make any color you want.

There are two light sources near the lamps in the scene. If you are using obj. That is the light source in the scene with a temperature of 4500 kelvins, and an intensity of 50. A radius of 15 mm.

Turn on the "TurboSmooth" modifier before rendering on the curtain (the rest of the objects will be pulled up automatically).
For those who use the obj file, put the turbosmooth modifier on the curtains, hooks, stool, lamp, eyelets, cornice before rendering. For rendering, 1 iteration is enough.
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Fitting room for a clothing store v5

PRO
$7
Royalty free
160
160
160
Platform:3dsMax 2017 + obj
Render:
V-Ray
Corona
Size:
55 MBNEW
Polygons:37K
Colors:
Length:192 cm
Width:122 cm
Height:250 cm
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 23 December 2022
Units: mm
Unwrap: Unwrap UVW
Reset XForm
Pivot objects are in logical places.
Models, material, as well as textures are renamed with logical names.

The fabric color of the curtains was made using Corona Color and Vray Color. By changing just one parameter, you can make any color you want.

There are two light sources near the lamps in the scene. If you are using obj. That is the light source in the scene with a temperature of 4500 kelvins, and an intensity of 50. A radius of 15 mm.

Turn on the "TurboSmooth" modifier before rendering on the curtain (the rest of the objects will be pulled up automatically).
For those who use the obj file, put the turbosmooth modifier on the curtains, hooks, stool, lamp, eyelets, cornice before rendering. For rendering, 1 iteration is enough.