0 Recommend
Pouf Hoop, Aliexpress
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
59 MBNEW
Polygons:3K
Colors:
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 20 March 2026
Pouf Hoop, Aliexpress
https://alii.pub/7bb0nq 
The model is made under Turbosmooth, the modifier is included (viewport display - 0 iterations, render - 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In CoronaRender versions 6 and lower
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) use
Version Vray 5
Vray materials were obtained using Vray-converter
Those working in V-Ray versions lower than 3.1 should be careful, in the materials section BRDF is set to Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments

Pouf Hoop, Aliexpress

PRO
$7
Royalty free
11
11
11
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
59 MBNEW
Polygons:3K
Colors:
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 20 March 2026
Pouf Hoop, Aliexpress
https://alii.pub/7bb0nq 
The model is made under Turbosmooth, the modifier is included (viewport display - 0 iterations, render - 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In CoronaRender versions 6 and lower
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) use
Version Vray 5
Vray materials were obtained using Vray-converter
Those working in V-Ray versions lower than 3.1 should be careful, in the materials section BRDF is set to Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW