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Pouf Aris-2 (Aris), Divan.ru
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
107 MBNEW
Polygons:4.9K
Colors:
Length:70 cm
Width:70 cm
Height:40 cm
Style:Modern
Materials: Fabric, Leather
Formfactor:
Published 29 March 2025
Pouf Aris-2 (Aris), Divan.ru
Aris-2 https://www.divan.ru/product/puf-aris-2-textile-light 
The manufacturer's catalog provides the opportunity to choose your own finishing option
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Pouf Aris-2 (Aris), Divan.ru

PRO
$7
Royalty free
7
7
7
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
107 MBNEW
Polygons:4.9K
Colors:
Length:70 cm
Width:70 cm
Height:40 cm
Style:Modern
Materials: Fabric, Leather
Formfactor:
Published 29 March 2025
Pouf Aris-2 (Aris), Divan.ru
Aris-2 https://www.divan.ru/product/puf-aris-2-textile-light 
The manufacturer's catalog provides the opportunity to choose your own finishing option
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW