








0 Recommend
Pouf Gekot, Divan.ru
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 18 MBNEW |
| Polygons: | 8.7K |
| Colors: | |
| Length: | 48 cm |
| Width: | 53 cm |
| Height: | 69 cm |
| Style: | Modern |
| Materials: | Wood, Fabric |
| Formfactor: |
Published 30 July 2025
Pouf Gekot, Divan.ru
https://www.divan.ru/product/puf-gekot-textile-beige?utm_source=yandexsmartcamera&utm_medium=organic&utm_campaign=vebmaster_kirov&utm_content=pufy&utm_term=puf-gekot-textile-beige_252055
The fabric color can be set in the Color Map
The model is made under Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, on the render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
https://www.divan.ru/product/puf-gekot-textile-beige?utm_source=yandexsmartcamera&utm_medium=organic&utm_campaign=vebmaster_kirov&utm_content=pufy&utm_term=puf-gekot-textile-beige_252055
The fabric color can be set in the Color Map
The model is made under Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, on the render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments
Pouf Gekot, Divan.ru
PRO
$7
Royalty free
16
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 18 MBNEW |
| Polygons: | 8.7K |
| Colors: | |
| Length: | 48 cm |
| Width: | 53 cm |
| Height: | 69 cm |
| Style: | Modern |
| Materials: | Wood, Fabric |
| Formfactor: |
Published 30 July 2025
Pouf Gekot, Divan.ru
https://www.divan.ru/product/puf-gekot-textile-beige?utm_source=yandexsmartcamera&utm_medium=organic&utm_campaign=vebmaster_kirov&utm_content=pufy&utm_term=puf-gekot-textile-beige_252055
The fabric color can be set in the Color Map
The model is made under Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, on the render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
https://www.divan.ru/product/puf-gekot-textile-beige?utm_source=yandexsmartcamera&utm_medium=organic&utm_campaign=vebmaster_kirov&utm_content=pufy&utm_term=puf-gekot-textile-beige_252055
The fabric color can be set in the Color Map
The model is made under Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, on the render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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