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Retro pendant light Walter
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Plastic |
| Formfactor: |
Published 23 May 2026
Name: Retro Pendant Light Walter
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔40 cm, ↗40 cm, ↑23 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔40 cm, ↗40 cm, ↑23 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
0 comments
Retro pendant light Walter
PRO
$7
Royalty free
3
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Plastic |
| Formfactor: |
Published 23 May 2026
Name: Retro Pendant Light Walter
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔40 cm, ↗40 cm, ↑23 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔40 cm, ↗40 cm, ↑23 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
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