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Retro Floor Lamp Walter
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 30 May 2026
Name: Retro Stehlampe Walter Floor Lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔40 cm, ↑149 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one material Multi/Sub-Object.
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔40 cm, ↑149 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one material Multi/Sub-Object.
0 comments
Retro Floor Lamp Walter
PRO
$7
Royalty free
5
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 30 May 2026
Name: Retro Stehlampe Walter Floor Lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔40 cm, ↑149 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one material Multi/Sub-Object.
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔40 cm, ↑149 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one material Multi/Sub-Object.
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