0 Recommend
RH INDUSTRIAL ERA TASK LAMP PEWTER
PRO
$7
Royalty free
Platform:3dsMax 2014 + obj
Render:
V-Ray
Size:
5 MBNEW
Colors:
Style:Ethnic
Materials: Metal
Formfactor:
Published 26 July 2017
Table lamp from Restoration Hardware (rhbabyandchild) with a tinfoil and adjustable cast iron rack. The 3D model does not have any light sources, you have to install and configure the ICs yourself, by the way, the manufacturer recommends using lamps with a power of up to 60W in real life, now it will be easier for you to adjust the correct brightness. The model has 2 Dummy helper, rotating which you can adjust the position of the lamp. The cable is made by a spline and also quite easily straightened by pulling points, there is no electric plug on the end of the cable. Partially texturing did in the Substance Painter, so each material has several textures. With attention and accuracy I renamed all the materials of the model and all objects, threw the modifier TurboSmooth (0/2) on top, collected everything in the group and placed the model in the center of coordinates, deleted the paths to the textures, cleaned the tabs of materials and removed the render settings. In the archive: * .max: 2014 and 2011, * .fbx 2009 and * .obj. Units of measurement in the scene: mm. Dimensions: 699 x 442 x 690 Polys: 33 946 Under the link you can see how to adjust the position of the luminaire using helpers: https://www.youtube.com/watch?v=ERszcKRy3Mo 
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RH INDUSTRIAL ERA TASK LAMP PEWTER

PRO
$7
Royalty free
3
3
3
Platform:3dsMax 2014 + obj
Render:
V-Ray
Size:
5 MBNEW
Colors:
Style:Ethnic
Materials: Metal
Formfactor:
Published 26 July 2017
Table lamp from Restoration Hardware (rhbabyandchild) with a tinfoil and adjustable cast iron rack. The 3D model does not have any light sources, you have to install and configure the ICs yourself, by the way, the manufacturer recommends using lamps with a power of up to 60W in real life, now it will be easier for you to adjust the correct brightness. The model has 2 Dummy helper, rotating which you can adjust the position of the lamp. The cable is made by a spline and also quite easily straightened by pulling points, there is no electric plug on the end of the cable. Partially texturing did in the Substance Painter, so each material has several textures. With attention and accuracy I renamed all the materials of the model and all objects, threw the modifier TurboSmooth (0/2) on top, collected everything in the group and placed the model in the center of coordinates, deleted the paths to the textures, cleaned the tabs of materials and removed the render settings. In the archive: * .max: 2014 and 2011, * .fbx 2009 and * .obj. Units of measurement in the scene: mm. Dimensions: 699 x 442 x 690 Polys: 33 946 Under the link you can see how to adjust the position of the luminaire using helpers: https://www.youtube.com/watch?v=ERszcKRy3Mo