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Roman Blinds 02-01
PRO
$7
Royalty free
| Platform: | 3dsMax 2009 and below |
| Render: | |
| Size: | 3 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Fabric |
Published 7 April 2017
One of the six variants of curtains, which you will find in my models. The archive only blind, beam mechanism, cargo and lace. All is one object with multimaterials. Each element has a scan, quad grid of restricting ribs are everywhere, the model is optimized for smoothing, the stack model is Turbosmooth modifier with a double iteration level when rendering. Width curtains 700 mm.Vershin - 17658, 17408. Polygons itself blind, which can be rendered without the mechanism of - about 12,000 on the model 4 material. Base fabric material is of a simple configuration. To change the color you just need to change it in VrayColor map. The basic form of pleats is given by the geometry of the model, and the small folds and details are given normal map, which I shot with high poly model, the intensity of these folds and details can be changed in the settings NormalMap cards everywhere now worth a value of 2, but it can be reduced. I made by reference, which is very wrinkled. box model can be purchased from the author Noobsabot http://3dsky.org/3dmodels/show/nabor_klassichieskikh_okon_s_diekorom. for rendering the scene is not mine.
0 comments
Roman Blinds 02-01
PRO
$7
Royalty free
13
| Platform: | 3dsMax 2009 and below |
| Render: | |
| Size: | 3 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Fabric |
Published 7 April 2017
One of the six variants of curtains, which you will find in my models. The archive only blind, beam mechanism, cargo and lace. All is one object with multimaterials. Each element has a scan, quad grid of restricting ribs are everywhere, the model is optimized for smoothing, the stack model is Turbosmooth modifier with a double iteration level when rendering. Width curtains 700 mm.Vershin - 17658, 17408. Polygons itself blind, which can be rendered without the mechanism of - about 12,000 on the model 4 material. Base fabric material is of a simple configuration. To change the color you just need to change it in VrayColor map. The basic form of pleats is given by the geometry of the model, and the small folds and details are given normal map, which I shot with high poly model, the intensity of these folds and details can be changed in the settings NormalMap cards everywhere now worth a value of 2, but it can be reduced. I made by reference, which is very wrinkled. box model can be purchased from the author Noobsabot http://3dsky.org/3dmodels/show/nabor_klassichieskikh_okon_s_diekorom. for rendering the scene is not mine.
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