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Robot HEXA
PRO
$7
Royalty free
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 24 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
Published 13 February 2018
Robot HEXA
website: https://www.vincross.com/hexa
107808 polygons
107968 vertices
In the archive: materials (.mat), FBX, OBJ, scenes 3D Max 2012, 2010, preview, folder bonus (scene Blender and preview).
In the scene: a group of objects.
All names of materials, objects - English, a grid without N-gon'ov. All parts with a scan (UnwrapUVW). Checked by the script Cleaner 5.
The robot really exists and it can be bought. The Blender scene is nested simply because in Cycles the preview and materials (the new BSDF Principled shader) turned out better, and in less time than in Vray. One shader for everything (or almost everything) is very convenient.
website: https://www.vincross.com/hexa
107808 polygons
107968 vertices
In the archive: materials (.mat), FBX, OBJ, scenes 3D Max 2012, 2010, preview, folder bonus (scene Blender and preview).
In the scene: a group of objects.
All names of materials, objects - English, a grid without N-gon'ov. All parts with a scan (UnwrapUVW). Checked by the script Cleaner 5.
The robot really exists and it can be bought. The Blender scene is nested simply because in Cycles the preview and materials (the new BSDF Principled shader) turned out better, and in less time than in Vray. One shader for everything (or almost everything) is very convenient.
0 comments
Robot HEXA
PRO
$7
Royalty free
19
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 24 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
Published 13 February 2018
Robot HEXA
website: https://www.vincross.com/hexa
107808 polygons
107968 vertices
In the archive: materials (.mat), FBX, OBJ, scenes 3D Max 2012, 2010, preview, folder bonus (scene Blender and preview).
In the scene: a group of objects.
All names of materials, objects - English, a grid without N-gon'ov. All parts with a scan (UnwrapUVW). Checked by the script Cleaner 5.
The robot really exists and it can be bought. The Blender scene is nested simply because in Cycles the preview and materials (the new BSDF Principled shader) turned out better, and in less time than in Vray. One shader for everything (or almost everything) is very convenient.
website: https://www.vincross.com/hexa
107808 polygons
107968 vertices
In the archive: materials (.mat), FBX, OBJ, scenes 3D Max 2012, 2010, preview, folder bonus (scene Blender and preview).
In the scene: a group of objects.
All names of materials, objects - English, a grid without N-gon'ov. All parts with a scan (UnwrapUVW). Checked by the script Cleaner 5.
The robot really exists and it can be bought. The Blender scene is nested simply because in Cycles the preview and materials (the new BSDF Principled shader) turned out better, and in less time than in Vray. One shader for everything (or almost everything) is very convenient.
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