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S-shaped armchair for relaxation and pouf
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
43 MBNEW
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 5 April 2026
S-shaped armchair for relaxation and pouf
the model color changes in the Color Map
The model is made under Turbosmooth, the modifier is included (viewport display - 0 iterations, rendered - 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and lower
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Vray version 5
Vray materials were obtained using Vray-converter
If you are working in V-Ray version lower than 3.1, be careful, in the materials section BRDF is set to Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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S-shaped armchair for relaxation and pouf

PRO
$7
Royalty free
11
11
11
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
43 MBNEW
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 5 April 2026
S-shaped armchair for relaxation and pouf
the model color changes in the Color Map
The model is made under Turbosmooth, the modifier is included (viewport display - 0 iterations, rendered - 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and lower
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Vray version 5
Vray materials were obtained using Vray-converter
If you are working in V-Ray version lower than 3.1, be careful, in the materials section BRDF is set to Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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