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Sculptures of Abstraction Challenge 1998 (2)
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 19 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 22 March 2022
Sculptures of Abstraction Challenge 1998
Beatrice Hoffman:
Absorbing the geometric and abstracting influences of African wood carvings,
I fitted this head into the shape of a triangle,
and experimented with the ensuing distortion of facial features:
very large eyes set against a very small mouth;
nose and eyebrows merging into one curved bow.
The small mouth (the only naturalistic element of this sculpture)
is a pivot point of the triangle:
with its downward tension,
it expresses disappointed expectation and frustrated demand building up to anger and sadness.
Dimensions: 80 cm x 30 cm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 13k + Verts: 13k
3- 4K texture + 4K material
4- JPEG (texture), MAX, FBX, OBJ
5- 3dmodels: MAX+FBX+OBJ
6- Corona render + Vray (Renderer Engine-MAX+FBX)
- Scanline render (Renderer Engine-MAX+OBJ)
7- Models has unwrapped overlapping and
maps is real world scale
Note:
- To use the max file you need to use at 3dsmax 2015
- FBX 2012
- Units: Centimeters
- Clean Topology (quad mesh)
- You Can Use Turbo Smooth
Beatrice Hoffman:
Absorbing the geometric and abstracting influences of African wood carvings,
I fitted this head into the shape of a triangle,
and experimented with the ensuing distortion of facial features:
very large eyes set against a very small mouth;
nose and eyebrows merging into one curved bow.
The small mouth (the only naturalistic element of this sculpture)
is a pivot point of the triangle:
with its downward tension,
it expresses disappointed expectation and frustrated demand building up to anger and sadness.
Dimensions: 80 cm x 30 cm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 13k + Verts: 13k
3- 4K texture + 4K material
4- JPEG (texture), MAX, FBX, OBJ
5- 3dmodels: MAX+FBX+OBJ
6- Corona render + Vray (Renderer Engine-MAX+FBX)
- Scanline render (Renderer Engine-MAX+OBJ)
7- Models has unwrapped overlapping and
maps is real world scale
Note:
- To use the max file you need to use at 3dsmax 2015
- FBX 2012
- Units: Centimeters
- Clean Topology (quad mesh)
- You Can Use Turbo Smooth
0 comments
Sculptures of Abstraction Challenge 1998 (2)
PRO
$7
Royalty free
31
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 19 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 22 March 2022
Sculptures of Abstraction Challenge 1998
Beatrice Hoffman:
Absorbing the geometric and abstracting influences of African wood carvings,
I fitted this head into the shape of a triangle,
and experimented with the ensuing distortion of facial features:
very large eyes set against a very small mouth;
nose and eyebrows merging into one curved bow.
The small mouth (the only naturalistic element of this sculpture)
is a pivot point of the triangle:
with its downward tension,
it expresses disappointed expectation and frustrated demand building up to anger and sadness.
Dimensions: 80 cm x 30 cm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 13k + Verts: 13k
3- 4K texture + 4K material
4- JPEG (texture), MAX, FBX, OBJ
5- 3dmodels: MAX+FBX+OBJ
6- Corona render + Vray (Renderer Engine-MAX+FBX)
- Scanline render (Renderer Engine-MAX+OBJ)
7- Models has unwrapped overlapping and
maps is real world scale
Note:
- To use the max file you need to use at 3dsmax 2015
- FBX 2012
- Units: Centimeters
- Clean Topology (quad mesh)
- You Can Use Turbo Smooth
Beatrice Hoffman:
Absorbing the geometric and abstracting influences of African wood carvings,
I fitted this head into the shape of a triangle,
and experimented with the ensuing distortion of facial features:
very large eyes set against a very small mouth;
nose and eyebrows merging into one curved bow.
The small mouth (the only naturalistic element of this sculpture)
is a pivot point of the triangle:
with its downward tension,
it expresses disappointed expectation and frustrated demand building up to anger and sadness.
Dimensions: 80 cm x 30 cm
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 13k + Verts: 13k
3- 4K texture + 4K material
4- JPEG (texture), MAX, FBX, OBJ
5- 3dmodels: MAX+FBX+OBJ
6- Corona render + Vray (Renderer Engine-MAX+FBX)
- Scanline render (Renderer Engine-MAX+OBJ)
7- Models has unwrapped overlapping and
maps is real world scale
Note:
- To use the max file you need to use at 3dsmax 2015
- FBX 2012
- Units: Centimeters
- Clean Topology (quad mesh)
- You Can Use Turbo Smooth
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