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Sculptures of Abstraction Large Horse 2013
PRO
$7
Royalty free
Platform:3dsMax 2015 + obj
Render:
V-Ray
Corona
Size:
20 MBNEW
Colors:
Style:Modern
Materials: Stone
Formfactor:
Published 5 April 2022
Big Horse, 2013
Bronze Resin

Beatrice Hoffman:
This bronze animal sculpture is contained within a sweeping, sinuous outline,
the narrow middle strip contrasting with the expansive swelling of the bottom and chest.
The horse is based on archaic (Greek and Celtic) or even prehistoric animal drawings and sculptures.
I focus on sensuously rounded areas juxtaposed with flatter and squarer,
even lightly concave surfaces ( the mane and head).
In its expression, the horse is resting, strong, upstanding and peaceful with its sideway gaze.

Dimensions: 40 cm x 43 cm

1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2- Polys: 9k + Verts: 9k
3- 4K texture + 4K material
4- PNG (texture), MAX, FBX, OBJ
5- 3dmodels: MAX+FBX+OBJ
6- Corona render + Vray (Renderer Engine-MAX+FBX)
- Scanline render (Renderer Engine-MAX+OBJ)
7- Models has unwrapped overlapping and
maps is real world scale

Note:
- To use the max file you need to use at 3dsmax 2015
- FBX 2012
- Units: Centimeters
- Clean Topology (quad mesh)
- You Can Use Turbo Smooth
0 comments

Sculptures of Abstraction Large Horse 2013

PRO
$7
Royalty free
46
46
46
Platform:3dsMax 2015 + obj
Render:
V-Ray
Corona
Size:
20 MBNEW
Colors:
Style:Modern
Materials: Stone
Formfactor:
Published 5 April 2022
Big Horse, 2013
Bronze Resin

Beatrice Hoffman:
This bronze animal sculpture is contained within a sweeping, sinuous outline,
the narrow middle strip contrasting with the expansive swelling of the bottom and chest.
The horse is based on archaic (Greek and Celtic) or even prehistoric animal drawings and sculptures.
I focus on sensuously rounded areas juxtaposed with flatter and squarer,
even lightly concave surfaces ( the mane and head).
In its expression, the horse is resting, strong, upstanding and peaceful with its sideway gaze.

Dimensions: 40 cm x 43 cm

1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2- Polys: 9k + Verts: 9k
3- 4K texture + 4K material
4- PNG (texture), MAX, FBX, OBJ
5- 3dmodels: MAX+FBX+OBJ
6- Corona render + Vray (Renderer Engine-MAX+FBX)
- Scanline render (Renderer Engine-MAX+OBJ)
7- Models has unwrapped overlapping and
maps is real world scale

Note:
- To use the max file you need to use at 3dsmax 2015
- FBX 2012
- Units: Centimeters
- Clean Topology (quad mesh)
- You Can Use Turbo Smooth