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Seamless Snow PBR Materials
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 144 MBNEW |
| Polygons: | 60K |
| Colors: | |
| Length: | 200 cm |
| Width: | 200 cm |
| Style: | Modern |
Published 29 November 2024
Seamless Snow PBR Materials
Seamless PBR snow materials. Suitable for large surfaces. Corona Mapping Randomizer is used. Displacement in the material and Normal map are configured for snow relief. For the realism of materials, the configured subsurface scattering SSS is used). There are three planes in the scene with different snow materials, different relief intensities.
In the archive:
- 3 PBR materials
- 3ds max 2016 file (Corona)
- FBX file (Corona)
- 4K Textures (BaseColor, Specular, Roughness, Height, Normal)
Seamless PBR snow materials. Suitable for large surfaces. Corona Mapping Randomizer is used. Displacement in the material and Normal map are configured for snow relief. For the realism of materials, the configured subsurface scattering SSS is used). There are three planes in the scene with different snow materials, different relief intensities.
In the archive:
- 3 PBR materials
- 3ds max 2016 file (Corona)
- FBX file (Corona)
- 4K Textures (BaseColor, Specular, Roughness, Height, Normal)
0 comments
Seamless Snow PBR Materials
PRO
$7
Royalty free
100
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 144 MBNEW |
| Polygons: | 60K |
| Colors: | |
| Length: | 200 cm |
| Width: | 200 cm |
| Style: | Modern |
Published 29 November 2024
Seamless Snow PBR Materials
Seamless PBR snow materials. Suitable for large surfaces. Corona Mapping Randomizer is used. Displacement in the material and Normal map are configured for snow relief. For the realism of materials, the configured subsurface scattering SSS is used). There are three planes in the scene with different snow materials, different relief intensities.
In the archive:
- 3 PBR materials
- 3ds max 2016 file (Corona)
- FBX file (Corona)
- 4K Textures (BaseColor, Specular, Roughness, Height, Normal)
Seamless PBR snow materials. Suitable for large surfaces. Corona Mapping Randomizer is used. Displacement in the material and Normal map are configured for snow relief. For the realism of materials, the configured subsurface scattering SSS is used). There are three planes in the scene with different snow materials, different relief intensities.
In the archive:
- 3 PBR materials
- 3ds max 2016 file (Corona)
- FBX file (Corona)
- 4K Textures (BaseColor, Specular, Roughness, Height, Normal)
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