








0 Recommend
Sideboard
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 46 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood, Glass |
| Formfactor: |
Published 25 November 2018
Model sideboard. Reference is taken from the Internet. The model is partially under smoothing (you can not use it, but in order to avoid unnecessary angularities, it is better to use a modifier). Smoothing is performed by the method of "smoothing groups", so put the appropriate checkbox in the turbosmooth modifier. And when importing an FBX file, we also tick off the import point for smoothing groups. Optionally, the material has the ability to remove the blue paint, dirt, AO. A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to tweak the paths to the textures through Asset Tracking.
0 comments
Sideboard
PRO
$7
Royalty free
119
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 46 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood, Glass |
| Formfactor: |
Published 25 November 2018
Model sideboard. Reference is taken from the Internet. The model is partially under smoothing (you can not use it, but in order to avoid unnecessary angularities, it is better to use a modifier). Smoothing is performed by the method of "smoothing groups", so put the appropriate checkbox in the turbosmooth modifier. And when importing an FBX file, we also tick off the import point for smoothing groups. Optionally, the material has the ability to remove the blue paint, dirt, AO. A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to tweak the paths to the textures through Asset Tracking.
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