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Wardrop Cabinet IL-6
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
9 MBNEW
Polygons:9.7K
Colors:
Length:170 cm
Width:60 cm
Height:270 cm
Style:Modern
Materials: Metal, Wood
Formfactor:
Published 27 November 2025
Wardrop Cabinet IL-6, Made to order
The color of the model can be set in the Color Map.
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments

Wardrop Cabinet IL-6

PRO
$7
Royalty free
19
19
19
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
9 MBNEW
Polygons:9.7K
Colors:
Length:170 cm
Width:60 cm
Height:270 cm
Style:Modern
Materials: Metal, Wood
Formfactor:
Published 27 November 2025
Wardrop Cabinet IL-6, Made to order
The color of the model can be set in the Color Map.
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW