








0 Recommend
Wardrobe and bunk bed
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 54 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood, Glass |
| Formfactor: |
Published 18 February 2018
A wardrobe and a bunk bed in two colors.
In the archive there are separately Max files (2014 and 2017 versions) for dark and light sets.
When importing fbx, there will be objects with the name "must_smooth _ **" on them, you need to cast anti-aliasing (preferably in 2 iterations, except for the blanket, there is enough one iteration for them).
To optimize the viewport, turbosmooth with the value "render iters = 2" is superimposed on the whole modeling, but in the viewport with zero iteration value, smoothing is applied in the same way on the blanket, only there the iteration value is equal to one.
Poly: 698,029
Verts: 383,620
In the archive there are separately Max files (2014 and 2017 versions) for dark and light sets.
When importing fbx, there will be objects with the name "must_smooth _ **" on them, you need to cast anti-aliasing (preferably in 2 iterations, except for the blanket, there is enough one iteration for them).
To optimize the viewport, turbosmooth with the value "render iters = 2" is superimposed on the whole modeling, but in the viewport with zero iteration value, smoothing is applied in the same way on the blanket, only there the iteration value is equal to one.
Poly: 698,029
Verts: 383,620
0 comments
Wardrobe and bunk bed
PRO
$7
Royalty free
21
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 54 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood, Glass |
| Formfactor: |
Published 18 February 2018
A wardrobe and a bunk bed in two colors.
In the archive there are separately Max files (2014 and 2017 versions) for dark and light sets.
When importing fbx, there will be objects with the name "must_smooth _ **" on them, you need to cast anti-aliasing (preferably in 2 iterations, except for the blanket, there is enough one iteration for them).
To optimize the viewport, turbosmooth with the value "render iters = 2" is superimposed on the whole modeling, but in the viewport with zero iteration value, smoothing is applied in the same way on the blanket, only there the iteration value is equal to one.
Poly: 698,029
Verts: 383,620
In the archive there are separately Max files (2014 and 2017 versions) for dark and light sets.
When importing fbx, there will be objects with the name "must_smooth _ **" on them, you need to cast anti-aliasing (preferably in 2 iterations, except for the blanket, there is enough one iteration for them).
To optimize the viewport, turbosmooth with the value "render iters = 2" is superimposed on the whole modeling, but in the viewport with zero iteration value, smoothing is applied in the same way on the blanket, only there the iteration value is equal to one.
Poly: 698,029
Verts: 383,620
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