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Wardrobe Torvall-1,2 and Torvall-3, Divan.ru
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 86 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 14 June 2025
Wardrobe Torval-1,2 and Torval-3, Divan.ru
Torval1,2 https://www.divan.ru/product/raspashnoj-shkaf-torvall-1-2-grey
Torval3 https://www.divan.ru/product/raspashnoj-shkaf-torvall-3-olive
Size Torval 1.2-50x40x185
Size Torval3- 118x50x185
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
Torval1,2 https://www.divan.ru/product/raspashnoj-shkaf-torvall-1-2-grey
Torval3 https://www.divan.ru/product/raspashnoj-shkaf-torvall-3-olive
Size Torval 1.2-50x40x185
Size Torval3- 118x50x185
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments
Wardrobe Torvall-1,2 and Torvall-3, Divan.ru
PRO
$7
Royalty free
6
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 86 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 14 June 2025
Wardrobe Torval-1,2 and Torval-3, Divan.ru
Torval1,2 https://www.divan.ru/product/raspashnoj-shkaf-torvall-1-2-grey
Torval3 https://www.divan.ru/product/raspashnoj-shkaf-torvall-3-olive
Size Torval 1.2-50x40x185
Size Torval3- 118x50x185
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
Torval1,2 https://www.divan.ru/product/raspashnoj-shkaf-torvall-1-2-grey
Torval3 https://www.divan.ru/product/raspashnoj-shkaf-torvall-3-olive
Size Torval 1.2-50x40x185
Size Torval3- 118x50x185
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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