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Wardrobe Torvall-2 (Torval), Divan.ru
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
82 MBNEW
Polygons:3.7K
Colors:
Length:80 cm
Width:50 cm
Height:185 cm
Style:Modern
Materials: Wood
Formfactor:
Published 19 May 2025
Wardrobe Torval-2 (Torval), Divan.ru
https://www.divan.ru/product/stol-torvall-4-grey-oak 
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Wardrobe Torvall-2 (Torval), Divan.ru

PRO
$7
Royalty free
5
5
5
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
82 MBNEW
Polygons:3.7K
Colors:
Length:80 cm
Width:50 cm
Height:185 cm
Style:Modern
Materials: Wood
Formfactor:
Published 19 May 2025
Wardrobe Torval-2 (Torval), Divan.ru
https://www.divan.ru/product/stol-torvall-4-grey-oak 
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW