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Boxing Arcade Machine
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 16 MBNEW |
| Polygons: | 18K |
| Colors: | |
| Length: | 1024 cm |
| Width: | 1359 cm |
| Height: | 2150 cm |
| Style: | Modern |
| Materials: | Metal, Plastic |
| Formfactor: |
Published 12 May 2026
The model is created on the Corona 12 engine.
Materials: CoronaLegacyMtl + VRayMtl
The materials have been converted to V-Ray using the V-Ray Scene Converter.
For Corona Render, it is recommended to use a version no lower than 1.5, as the Glossiness of the materials is set considering PBR.
Those working in V-Ray versions lower than 3.1 should be careful; in the materials section, the BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All textures and materials have logical names.
Materials: CoronaLegacyMtl + VRayMtl
The materials have been converted to V-Ray using the V-Ray Scene Converter.
For Corona Render, it is recommended to use a version no lower than 1.5, as the Glossiness of the materials is set considering PBR.
Those working in V-Ray versions lower than 3.1 should be careful; in the materials section, the BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All textures and materials have logical names.
0 comments
Boxing Arcade Machine
PRO
$7
Royalty free
5
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 16 MBNEW |
| Polygons: | 18K |
| Colors: | |
| Length: | 1024 cm |
| Width: | 1359 cm |
| Height: | 2150 cm |
| Style: | Modern |
| Materials: | Metal, Plastic |
| Formfactor: |
Published 12 May 2026
The model is created on the Corona 12 engine.
Materials: CoronaLegacyMtl + VRayMtl
The materials have been converted to V-Ray using the V-Ray Scene Converter.
For Corona Render, it is recommended to use a version no lower than 1.5, as the Glossiness of the materials is set considering PBR.
Those working in V-Ray versions lower than 3.1 should be careful; in the materials section, the BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All textures and materials have logical names.
Materials: CoronaLegacyMtl + VRayMtl
The materials have been converted to V-Ray using the V-Ray Scene Converter.
For Corona Render, it is recommended to use a version no lower than 1.5, as the Glossiness of the materials is set considering PBR.
Those working in V-Ray versions lower than 3.1 should be careful; in the materials section, the BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All textures and materials have logical names.
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