








0 Recommend
SLV ENOLA B SPOT (Rigged model)
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 6 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 19 March 2017
ENOLA_B SINGLE SPOT bulkhead lamp GU10 50W Silvery / Black, Brass, White Height, cm: 12.5 Diameter, cm: 6.7 Length cm: 13.5 Reference: http://slv-russia.ru/slv/3105/152014-enola_b -single-spot-svetilnik-nakladnoi-dlia-lampy-gu10-50vt-maks-serebristyi-chernyi / ______________________________________ ENOLA_B DOUBLE sPOT bulkhead for 2 lamps GU10 50W Silvery / black, Brass, White Height, cm: 14.5 Diameter, see: 6.7 Length cm: 12 Ref: http://slv-russia.ru/slv/3105/152024-enola_b-double-spot-svetilnik-nakladnoi-dlia-2-kh-lamp-gu10-po-50vt- maks-serebristyi-chernyi / ______________________________________ Archive: 3d max 2011 Corona, Vray + fbx IMPORTANT: for 3d models designed rig (rig) !!! To control the model in the scene, open the group and use the scope (target) of the light source - light itself will take the right position! The file fbx model without a barn.
0 comments
SLV ENOLA B SPOT (Rigged model)
PRO
$7
Royalty free
48
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 6 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 19 March 2017
ENOLA_B SINGLE SPOT bulkhead lamp GU10 50W Silvery / Black, Brass, White Height, cm: 12.5 Diameter, cm: 6.7 Length cm: 13.5 Reference: http://slv-russia.ru/slv/3105/152014-enola_b -single-spot-svetilnik-nakladnoi-dlia-lampy-gu10-50vt-maks-serebristyi-chernyi / ______________________________________ ENOLA_B DOUBLE sPOT bulkhead for 2 lamps GU10 50W Silvery / black, Brass, White Height, cm: 14.5 Diameter, see: 6.7 Length cm: 12 Ref: http://slv-russia.ru/slv/3105/152024-enola_b-double-spot-svetilnik-nakladnoi-dlia-2-kh-lamp-gu10-po-50vt- maks-serebristyi-chernyi / ______________________________________ Archive: 3d max 2011 Corona, Vray + fbx IMPORTANT: for 3d models designed rig (rig) !!! To control the model in the scene, open the group and use the scope (target) of the light source - light itself will take the right position! The file fbx model without a barn.
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