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Snow
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 36 MBNEW |
| Colors: | |
| Style: | Classic |
| Formfactor: |
Published 28 November 2021
Snow material + snow surface.
Seamless texture. Compatible with game engines.
The Noise modifiers are used to create the relief of the snow surface. They can adjust the height of the snowdrifts. The material uses SSS and Displase. Units of measurement cm. Snow texture size 250x250cm. Three spheres are used for the example of creating a snowman.
In the archive:
- Plaine + Noise
- PBR material Corona Renderer (3ds max)
- Seamless Texture 4K
Diffuse
Glossiness
Height
Normal
Specular
Seamless texture. Compatible with game engines.
The Noise modifiers are used to create the relief of the snow surface. They can adjust the height of the snowdrifts. The material uses SSS and Displase. Units of measurement cm. Snow texture size 250x250cm. Three spheres are used for the example of creating a snowman.
In the archive:
- Plaine + Noise
- PBR material Corona Renderer (3ds max)
- Seamless Texture 4K
Diffuse
Glossiness
Height
Normal
Specular
0 comments
Snow
PRO
$7
Royalty free
108
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 36 MBNEW |
| Colors: | |
| Style: | Classic |
| Formfactor: |
Published 28 November 2021
Snow material + snow surface.
Seamless texture. Compatible with game engines.
The Noise modifiers are used to create the relief of the snow surface. They can adjust the height of the snowdrifts. The material uses SSS and Displase. Units of measurement cm. Snow texture size 250x250cm. Three spheres are used for the example of creating a snowman.
In the archive:
- Plaine + Noise
- PBR material Corona Renderer (3ds max)
- Seamless Texture 4K
Diffuse
Glossiness
Height
Normal
Specular
Seamless texture. Compatible with game engines.
The Noise modifiers are used to create the relief of the snow surface. They can adjust the height of the snowdrifts. The material uses SSS and Displase. Units of measurement cm. Snow texture size 250x250cm. Three spheres are used for the example of creating a snowman.
In the archive:
- Plaine + Noise
- PBR material Corona Renderer (3ds max)
- Seamless Texture 4K
Diffuse
Glossiness
Height
Normal
Specular
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