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Snowy road
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 73 MBNEW |
| Colors: | |
| Style: | Modern |
| Formfactor: |
Published 9 December 2020
Winter snow-covered country road.
Made for one car, perfect for a private house visa!
There are also snowballs in the scene, you can throw them with a scatter if you want, I made a mask through the Vertex color with its help you will remove the lumps where they should not be by adding a Vertex color map in the random distribution tab.
Parts for the construction set are cut off from the general road and may not coincide in vertices! I recommend moving the points with anchor "3" and with the Preserve UVs ticked on so that the texture does not run away.
Made for one car, perfect for a private house visa!
There are also snowballs in the scene, you can throw them with a scatter if you want, I made a mask through the Vertex color with its help you will remove the lumps where they should not be by adding a Vertex color map in the random distribution tab.
Parts for the construction set are cut off from the general road and may not coincide in vertices! I recommend moving the points with anchor "3" and with the Preserve UVs ticked on so that the texture does not run away.
0 comments
Snowy road
PRO
$7
Royalty free
90
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 73 MBNEW |
| Colors: | |
| Style: | Modern |
| Formfactor: |
Published 9 December 2020
Winter snow-covered country road.
Made for one car, perfect for a private house visa!
There are also snowballs in the scene, you can throw them with a scatter if you want, I made a mask through the Vertex color with its help you will remove the lumps where they should not be by adding a Vertex color map in the random distribution tab.
Parts for the construction set are cut off from the general road and may not coincide in vertices! I recommend moving the points with anchor "3" and with the Preserve UVs ticked on so that the texture does not run away.
Made for one car, perfect for a private house visa!
There are also snowballs in the scene, you can throw them with a scatter if you want, I made a mask through the Vertex color with its help you will remove the lumps where they should not be by adding a Vertex color map in the random distribution tab.
Parts for the construction set are cut off from the general road and may not coincide in vertices! I recommend moving the points with anchor "3" and with the Preserve UVs ticked on so that the texture does not run away.
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