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Snowy road. Editable
PRO
$7
Royalty free
| Platform: | 3dsMax 2020 + obj |
| Render: | |
| Size: | 131 MBNEW |
| Polygons: | 99K |
| Colors: | |
| Width: | 600 cm |
| Height: | 6 cm |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 25 December 2023
Winter road editable.
Seamless textures and procedural snow areas without repetition. To change the snowy sections of the road, change the Size in the Noise map.
The material uses Real-World Scale with a size of 600x600 cm. To create
For your road modification, you just need to edit the shape and length of the Spline. If necessary, add vertices to the Spline using Refine. Texture coordinates change automatically. For snowdrifts on the side of the road, use Chaose Scatter. The car in the preview is shown as an example for scale and is not included in the 3D model.
In the archive:
- Spline
- PBR material Corona Renderer
-FBX
- Seamless Textures 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular
Seamless textures and procedural snow areas without repetition. To change the snowy sections of the road, change the Size in the Noise map.
The material uses Real-World Scale with a size of 600x600 cm. To create
For your road modification, you just need to edit the shape and length of the Spline. If necessary, add vertices to the Spline using Refine. Texture coordinates change automatically. For snowdrifts on the side of the road, use Chaose Scatter. The car in the preview is shown as an example for scale and is not included in the 3D model.
In the archive:
- Spline
- PBR material Corona Renderer
-FBX
- Seamless Textures 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular
0 comments
Snowy road. Editable
PRO
$7
Royalty free
180
| Platform: | 3dsMax 2020 + obj |
| Render: | |
| Size: | 131 MBNEW |
| Polygons: | 99K |
| Colors: | |
| Width: | 600 cm |
| Height: | 6 cm |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 25 December 2023
Winter road editable.
Seamless textures and procedural snow areas without repetition. To change the snowy sections of the road, change the Size in the Noise map.
The material uses Real-World Scale with a size of 600x600 cm. To create
For your road modification, you just need to edit the shape and length of the Spline. If necessary, add vertices to the Spline using Refine. Texture coordinates change automatically. For snowdrifts on the side of the road, use Chaose Scatter. The car in the preview is shown as an example for scale and is not included in the 3D model.
In the archive:
- Spline
- PBR material Corona Renderer
-FBX
- Seamless Textures 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular
Seamless textures and procedural snow areas without repetition. To change the snowy sections of the road, change the Size in the Noise map.
The material uses Real-World Scale with a size of 600x600 cm. To create
For your road modification, you just need to edit the shape and length of the Spline. If necessary, add vertices to the Spline using Refine. Texture coordinates change automatically. For snowdrifts on the side of the road, use Chaose Scatter. The car in the preview is shown as an example for scale and is not included in the 3D model.
In the archive:
- Spline
- PBR material Corona Renderer
-FBX
- Seamless Textures 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular
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