








0 Recommend
SoleCity Column and Bollard (Set 3)
PRO
$7
Royalty free
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 9 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 28 October 2019
City lamp SoleCity ULLC100 and fence post SoleCity ULB100
Signify Manufacturer - Lumec
ULLC100 lamp heights: 3,1m; 3.7m, 4.9m, 6.1m
Fence post height ULB100: 1m
IP66 degree of protection
Light source LED 3000K, 4000K
Two types of materials for fixtures
FEATURES OF MODELS:
* Each lamp is assembled into a separate group. Similar objects are cloned as "Instance".
* Each object has its own unique name.
* Each material has its own unique name.
* The pivot of each lamp is in the center of the object at the bottom point (coordinate Z = 0).
* Each lamp post is made in the actual manufacturer's dimensions.
* Most of the objects are made for subsequent mesh smoothing.
* The stack of modifiers of objects in ".max" files is not collapsed.
RECOMMENDATIONS FOR USE:
* For close views, if there are not many lampposts, it is recommended to use the default models.
* For distant or medium views, it is recommended to reduce mesh smoothing iterations to 1 or 0 (default is 2).
* To drastically reduce the detail and reduce the load on the computer, you can remove the diodes (the reflector and outer glass will remain) and screws.
* Also, to reduce the detail, you can turn off the "EditPoly" modifier from some objects (the modifier stack is not collapsed specifically for this).
* This makes the models versatile and suitable for use in close, medium and long range rendering. Depending on the task, you can easily choose the right option.
* For any questions write to private messages, I will be happy to answer.
Geometry density for 5 fixtures:
Low-Poly (Smooth iterations 0): Polys - 56,228, Verts - 62,235
Hi-poly (Smooth iterations 2): Polys - 434 720, Verts - 241 353
To make geometry easier: disable the EditPoly modifier (chamfers of some objects); remove the screws; It is also possible to remove the LEDs. In this case, for 5 fixtures:
Polys - 19,956; Verts - 20,419
Formats:
- 3ds Max 2015 (Vray 3.60.03)
- 3ds Max 2012 (Vray 3.60.03)
- 3ds Max 2015 (Corona 2.0)
- 3ds Max 2012 (Corona 2.0)
- FBX (objects without smoothing)
- OBJ (objects without smoothing)
- .mat material library (Vray, Corona)
High resolution renderings are available at the link in the model comment
Signify Manufacturer - Lumec
ULLC100 lamp heights: 3,1m; 3.7m, 4.9m, 6.1m
Fence post height ULB100: 1m
IP66 degree of protection
Light source LED 3000K, 4000K
Two types of materials for fixtures
FEATURES OF MODELS:
* Each lamp is assembled into a separate group. Similar objects are cloned as "Instance".
* Each object has its own unique name.
* Each material has its own unique name.
* The pivot of each lamp is in the center of the object at the bottom point (coordinate Z = 0).
* Each lamp post is made in the actual manufacturer's dimensions.
* Most of the objects are made for subsequent mesh smoothing.
* The stack of modifiers of objects in ".max" files is not collapsed.
RECOMMENDATIONS FOR USE:
* For close views, if there are not many lampposts, it is recommended to use the default models.
* For distant or medium views, it is recommended to reduce mesh smoothing iterations to 1 or 0 (default is 2).
* To drastically reduce the detail and reduce the load on the computer, you can remove the diodes (the reflector and outer glass will remain) and screws.
* Also, to reduce the detail, you can turn off the "EditPoly" modifier from some objects (the modifier stack is not collapsed specifically for this).
* This makes the models versatile and suitable for use in close, medium and long range rendering. Depending on the task, you can easily choose the right option.
* For any questions write to private messages, I will be happy to answer.
Geometry density for 5 fixtures:
Low-Poly (Smooth iterations 0): Polys - 56,228, Verts - 62,235
Hi-poly (Smooth iterations 2): Polys - 434 720, Verts - 241 353
To make geometry easier: disable the EditPoly modifier (chamfers of some objects); remove the screws; It is also possible to remove the LEDs. In this case, for 5 fixtures:
Polys - 19,956; Verts - 20,419
Formats:
- 3ds Max 2015 (Vray 3.60.03)
- 3ds Max 2012 (Vray 3.60.03)
- 3ds Max 2015 (Corona 2.0)
- 3ds Max 2012 (Corona 2.0)
- FBX (objects without smoothing)
- OBJ (objects without smoothing)
- .mat material library (Vray, Corona)
High resolution renderings are available at the link in the model comment
0 comments
SoleCity Column and Bollard (Set 3)
PRO
$7
Royalty free
65
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 9 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 28 October 2019
City lamp SoleCity ULLC100 and fence post SoleCity ULB100
Signify Manufacturer - Lumec
ULLC100 lamp heights: 3,1m; 3.7m, 4.9m, 6.1m
Fence post height ULB100: 1m
IP66 degree of protection
Light source LED 3000K, 4000K
Two types of materials for fixtures
FEATURES OF MODELS:
* Each lamp is assembled into a separate group. Similar objects are cloned as "Instance".
* Each object has its own unique name.
* Each material has its own unique name.
* The pivot of each lamp is in the center of the object at the bottom point (coordinate Z = 0).
* Each lamp post is made in the actual manufacturer's dimensions.
* Most of the objects are made for subsequent mesh smoothing.
* The stack of modifiers of objects in ".max" files is not collapsed.
RECOMMENDATIONS FOR USE:
* For close views, if there are not many lampposts, it is recommended to use the default models.
* For distant or medium views, it is recommended to reduce mesh smoothing iterations to 1 or 0 (default is 2).
* To drastically reduce the detail and reduce the load on the computer, you can remove the diodes (the reflector and outer glass will remain) and screws.
* Also, to reduce the detail, you can turn off the "EditPoly" modifier from some objects (the modifier stack is not collapsed specifically for this).
* This makes the models versatile and suitable for use in close, medium and long range rendering. Depending on the task, you can easily choose the right option.
* For any questions write to private messages, I will be happy to answer.
Geometry density for 5 fixtures:
Low-Poly (Smooth iterations 0): Polys - 56,228, Verts - 62,235
Hi-poly (Smooth iterations 2): Polys - 434 720, Verts - 241 353
To make geometry easier: disable the EditPoly modifier (chamfers of some objects); remove the screws; It is also possible to remove the LEDs. In this case, for 5 fixtures:
Polys - 19,956; Verts - 20,419
Formats:
- 3ds Max 2015 (Vray 3.60.03)
- 3ds Max 2012 (Vray 3.60.03)
- 3ds Max 2015 (Corona 2.0)
- 3ds Max 2012 (Corona 2.0)
- FBX (objects without smoothing)
- OBJ (objects without smoothing)
- .mat material library (Vray, Corona)
High resolution renderings are available at the link in the model comment
Signify Manufacturer - Lumec
ULLC100 lamp heights: 3,1m; 3.7m, 4.9m, 6.1m
Fence post height ULB100: 1m
IP66 degree of protection
Light source LED 3000K, 4000K
Two types of materials for fixtures
FEATURES OF MODELS:
* Each lamp is assembled into a separate group. Similar objects are cloned as "Instance".
* Each object has its own unique name.
* Each material has its own unique name.
* The pivot of each lamp is in the center of the object at the bottom point (coordinate Z = 0).
* Each lamp post is made in the actual manufacturer's dimensions.
* Most of the objects are made for subsequent mesh smoothing.
* The stack of modifiers of objects in ".max" files is not collapsed.
RECOMMENDATIONS FOR USE:
* For close views, if there are not many lampposts, it is recommended to use the default models.
* For distant or medium views, it is recommended to reduce mesh smoothing iterations to 1 or 0 (default is 2).
* To drastically reduce the detail and reduce the load on the computer, you can remove the diodes (the reflector and outer glass will remain) and screws.
* Also, to reduce the detail, you can turn off the "EditPoly" modifier from some objects (the modifier stack is not collapsed specifically for this).
* This makes the models versatile and suitable for use in close, medium and long range rendering. Depending on the task, you can easily choose the right option.
* For any questions write to private messages, I will be happy to answer.
Geometry density for 5 fixtures:
Low-Poly (Smooth iterations 0): Polys - 56,228, Verts - 62,235
Hi-poly (Smooth iterations 2): Polys - 434 720, Verts - 241 353
To make geometry easier: disable the EditPoly modifier (chamfers of some objects); remove the screws; It is also possible to remove the LEDs. In this case, for 5 fixtures:
Polys - 19,956; Verts - 20,419
Formats:
- 3ds Max 2015 (Vray 3.60.03)
- 3ds Max 2012 (Vray 3.60.03)
- 3ds Max 2015 (Corona 2.0)
- 3ds Max 2012 (Corona 2.0)
- FBX (objects without smoothing)
- OBJ (objects without smoothing)
- .mat material library (Vray, Corona)
High resolution renderings are available at the link in the model comment
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