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Sawn stump 01
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 7 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 20 March 2022
video preview: https://youtu.be/fVa5bNngm6M
Short forest stump.
The model was created by photogrammetry and optimized in a low-poly mesh.
The model can be used in game engines.
Non-overlapped UV. Quads-only.
faces: 4690
PBR material with high resolution textures. diffuse: 4096x4096px; normals, specular/roughness, ambient_occlusion (not connected): 2048x2048px
Vray 3.1 and above, Corona 2.0 and above.
fbx 2011 mesh (check input gamma for normal map=1.0)
Short forest stump.
The model was created by photogrammetry and optimized in a low-poly mesh.
The model can be used in game engines.
Non-overlapped UV. Quads-only.
faces: 4690
PBR material with high resolution textures. diffuse: 4096x4096px; normals, specular/roughness, ambient_occlusion (not connected): 2048x2048px
Vray 3.1 and above, Corona 2.0 and above.
fbx 2011 mesh (check input gamma for normal map=1.0)
0 comments
Sawn stump 01
PRO
$7
Royalty free
19
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 7 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 20 March 2022
video preview: https://youtu.be/fVa5bNngm6M
Short forest stump.
The model was created by photogrammetry and optimized in a low-poly mesh.
The model can be used in game engines.
Non-overlapped UV. Quads-only.
faces: 4690
PBR material with high resolution textures. diffuse: 4096x4096px; normals, specular/roughness, ambient_occlusion (not connected): 2048x2048px
Vray 3.1 and above, Corona 2.0 and above.
fbx 2011 mesh (check input gamma for normal map=1.0)
Short forest stump.
The model was created by photogrammetry and optimized in a low-poly mesh.
The model can be used in game engines.
Non-overlapped UV. Quads-only.
faces: 4690
PBR material with high resolution textures. diffuse: 4096x4096px; normals, specular/roughness, ambient_occlusion (not connected): 2048x2048px
Vray 3.1 and above, Corona 2.0 and above.
fbx 2011 mesh (check input gamma for normal map=1.0)
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