








0 Recommend
Spring spill environment
PRO
$7
Royalty free
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 95 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Organics |
Published 25 March 2017
This scene contain a view for typical middle european spring spill, which are created after melted snow. Scene contain: -) 5 birch leafs - detailed geometry, not textured planes, UV mapped, 3500 polygons -) 5 river rocks, every rock has different color of texture plus 2 moss meshes at top of rocks, UV mapped, 24500 polygons for every rock -) 5 clumps of water grass - shaders plus textures, 1500 to 9500 polygons per clump -) 2 clumps of "Typha latifolia" (higher has 11,800 polygons and lower 59200) - usable for creating lake shores, -) 1 old dead tree which falled to water - mesh is sculpted (not photogrametry) and UV mapped (2048x2048), 307,000 polygons -) water shader plus ground shader (ground under water is not flat, 650,000 polygons) - ground is UV mapped, water has shader which generate edge around object putted into water
0 comments
Spring spill environment
PRO
$7
Royalty free
108
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 95 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Organics |
Published 25 March 2017
This scene contain a view for typical middle european spring spill, which are created after melted snow. Scene contain: -) 5 birch leafs - detailed geometry, not textured planes, UV mapped, 3500 polygons -) 5 river rocks, every rock has different color of texture plus 2 moss meshes at top of rocks, UV mapped, 24500 polygons for every rock -) 5 clumps of water grass - shaders plus textures, 1500 to 9500 polygons per clump -) 2 clumps of "Typha latifolia" (higher has 11,800 polygons and lower 59200) - usable for creating lake shores, -) 1 old dead tree which falled to water - mesh is sculpted (not photogrametry) and UV mapped (2048x2048), 307,000 polygons -) water shader plus ground shader (ground under water is not flat, 650,000 polygons) - ground is UV mapped, water has shader which generate edge around object putted into water
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