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Stacked Bone and Brass Powder Coated Table Lamp
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 14 June 2025
Name: Stacked Bone and Brass Powder Coated Table Lamp
Version: 2013
Preview: No
Units: Centimeters
Polys: 2,609
Verts: 2,653
Dimension: D30,48 / H45,72
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
https: https://www.1stdibs.com/furniture/lighting/table-lamps/stacked-bone-brass-powder-coated-table-lamp-peekaboo-silver-leaf-shade/id-f_24105172/
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
Version: 2013
Preview: No
Units: Centimeters
Polys: 2,609
Verts: 2,653
Dimension: D30,48 / H45,72
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
https: https://www.1stdibs.com/furniture/lighting/table-lamps/stacked-bone-brass-powder-coated-table-lamp-peekaboo-silver-leaf-shade/id-f_24105172/
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
0 comments
Stacked Bone and Brass Powder Coated Table Lamp
PRO
$7
Royalty free
11
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 14 June 2025
Name: Stacked Bone and Brass Powder Coated Table Lamp
Version: 2013
Preview: No
Units: Centimeters
Polys: 2,609
Verts: 2,653
Dimension: D30,48 / H45,72
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
https: https://www.1stdibs.com/furniture/lighting/table-lamps/stacked-bone-brass-powder-coated-table-lamp-peekaboo-silver-leaf-shade/id-f_24105172/
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
Version: 2013
Preview: No
Units: Centimeters
Polys: 2,609
Verts: 2,653
Dimension: D30,48 / H45,72
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
https: https://www.1stdibs.com/furniture/lighting/table-lamps/stacked-bone-brass-powder-coated-table-lamp-peekaboo-silver-leaf-shade/id-f_24105172/
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
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