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Old Road
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 155 MBNEW |
| Polygons: | 3.8K |
| Colors: | |
| Length: | 600 cm |
| Width: | 600 cm |
| Height: | 5 cm |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 17 June 2022
Old Road
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600x600 cm. To create
roads you just need to edit the shape and length of the Spline. If necessary, the width of the road in Sweep. Texture coordinates change automatically.
In the archive:
- Spline+Sweep
- PBR material Corona Renderer (3ds max)
- Seamless Textures 4K
ambient occlusion
diffuse
Glossiness
Height
Normal
Roughness
Specular
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600x600 cm. To create
roads you just need to edit the shape and length of the Spline. If necessary, the width of the road in Sweep. Texture coordinates change automatically.
In the archive:
- Spline+Sweep
- PBR material Corona Renderer (3ds max)
- Seamless Textures 4K
ambient occlusion
diffuse
Glossiness
Height
Normal
Roughness
Specular
0 comments
Old Road
PRO
$7
Royalty free
122
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 155 MBNEW |
| Polygons: | 3.8K |
| Colors: | |
| Length: | 600 cm |
| Width: | 600 cm |
| Height: | 5 cm |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 17 June 2022
Old Road
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600x600 cm. To create
roads you just need to edit the shape and length of the Spline. If necessary, the width of the road in Sweep. Texture coordinates change automatically.
In the archive:
- Spline+Sweep
- PBR material Corona Renderer (3ds max)
- Seamless Textures 4K
ambient occlusion
diffuse
Glossiness
Height
Normal
Roughness
Specular
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600x600 cm. To create
roads you just need to edit the shape and length of the Spline. If necessary, the width of the road in Sweep. Texture coordinates change automatically.
In the archive:
- Spline+Sweep
- PBR material Corona Renderer (3ds max)
- Seamless Textures 4K
ambient occlusion
diffuse
Glossiness
Height
Normal
Roughness
Specular
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