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Old medieval house
PRO
$7
Royalty free
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
79 MBNEW
Colors:
Style:Ethnic
Materials: Wood, Concrete
Formfactor:
Published 3 December 2018
Model of an old medieval house. Model under smoothing. In order to avoid textural stretch marks (they are hardly noticeable) in later versions of 3ds Max, it is better to use the smoothing modifier OpenSubdiv. In the modifier settings in OpenSubdiv Control - UV Boundary, select Smooth (Edge & Corner). A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.

Basic textures (except masks) have a resolution of 2k.

Poly 133 949
Verts 134 632
0 comments

Old medieval house

PRO
$7
Royalty free
81
81
81
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
79 MBNEW
Colors:
Style:Ethnic
Materials: Wood, Concrete
Formfactor:
Published 3 December 2018
Model of an old medieval house. Model under smoothing. In order to avoid textural stretch marks (they are hardly noticeable) in later versions of 3ds Max, it is better to use the smoothing modifier OpenSubdiv. In the modifier settings in OpenSubdiv Control - UV Boundary, select Smooth (Edge & Corner). A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.

Basic textures (except masks) have a resolution of 2k.

Poly 133 949
Verts 134 632