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Stayhot Heat Lamp Trattoria
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + obj |
| Render: | |
| Size: | 8 MBNEW |
| Polygons: | 78K |
| Colors: | |
| Length: | 28 cm |
| Width: | 28 cm |
| Height: | 95 cm |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 2 February 2025
Classic Trattoria Stayhot heating lamp for heating food in restaurants.
Model materials are set up for Corona Renderer - Physical Material.
The scene contains a lamp model and 4 primitive spheres with configured material options, which are shown in the preview. To change the lamp material, simply throw the material of one of the spheres onto it. All model elements and materials have logical names.
The lamp cord is made using the dynamic primitive Spring, which is attached to the elements of the model by dynamic dependency and stretches when the lamp shade is moved. So the model is conveniently adjusted to any ceiling height. The lamp shade is attached to the base using the Select & Link function, when the base is moved, all other elements of the lamp move after it.
The scene has a Corona Light light source that is related to the model and has a logical name.
In the modifier stack of some elements there is Open Subdive - add the number of iterations to taste - in the preview there is 1 iteration.
Link: https://en.stayhot.se/heating/heat-lamps/heat-lamp-trattoria-1224-bronze
Model materials are set up for Corona Renderer - Physical Material.
The scene contains a lamp model and 4 primitive spheres with configured material options, which are shown in the preview. To change the lamp material, simply throw the material of one of the spheres onto it. All model elements and materials have logical names.
The lamp cord is made using the dynamic primitive Spring, which is attached to the elements of the model by dynamic dependency and stretches when the lamp shade is moved. So the model is conveniently adjusted to any ceiling height. The lamp shade is attached to the base using the Select & Link function, when the base is moved, all other elements of the lamp move after it.
The scene has a Corona Light light source that is related to the model and has a logical name.
In the modifier stack of some elements there is Open Subdive - add the number of iterations to taste - in the preview there is 1 iteration.
Link: https://en.stayhot.se/heating/heat-lamps/heat-lamp-trattoria-1224-bronze
0 comments
Stayhot Heat Lamp Trattoria
PRO
$7
Royalty free
26
| Platform: | 3dsMax 2016 + obj |
| Render: | |
| Size: | 8 MBNEW |
| Polygons: | 78K |
| Colors: | |
| Length: | 28 cm |
| Width: | 28 cm |
| Height: | 95 cm |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 2 February 2025
Classic Trattoria Stayhot heating lamp for heating food in restaurants.
Model materials are set up for Corona Renderer - Physical Material.
The scene contains a lamp model and 4 primitive spheres with configured material options, which are shown in the preview. To change the lamp material, simply throw the material of one of the spheres onto it. All model elements and materials have logical names.
The lamp cord is made using the dynamic primitive Spring, which is attached to the elements of the model by dynamic dependency and stretches when the lamp shade is moved. So the model is conveniently adjusted to any ceiling height. The lamp shade is attached to the base using the Select & Link function, when the base is moved, all other elements of the lamp move after it.
The scene has a Corona Light light source that is related to the model and has a logical name.
In the modifier stack of some elements there is Open Subdive - add the number of iterations to taste - in the preview there is 1 iteration.
Link: https://en.stayhot.se/heating/heat-lamps/heat-lamp-trattoria-1224-bronze
Model materials are set up for Corona Renderer - Physical Material.
The scene contains a lamp model and 4 primitive spheres with configured material options, which are shown in the preview. To change the lamp material, simply throw the material of one of the spheres onto it. All model elements and materials have logical names.
The lamp cord is made using the dynamic primitive Spring, which is attached to the elements of the model by dynamic dependency and stretches when the lamp shade is moved. So the model is conveniently adjusted to any ceiling height. The lamp shade is attached to the base using the Select & Link function, when the base is moved, all other elements of the lamp move after it.
The scene has a Corona Light light source that is related to the model and has a logical name.
In the modifier stack of some elements there is Open Subdive - add the number of iterations to taste - in the preview there is 1 iteration.
Link: https://en.stayhot.se/heating/heat-lamps/heat-lamp-trattoria-1224-bronze
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