








0 Recommend
Wall from moss
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 17 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Organics |
Published 13 April 2018
A model for distributing moss on any wall surface using CoronaScatter
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- 3 variants of the moss model;
- 2 types of material (dark and light);
- CoronaDistance card is used for tinting brown areas of moss close to the wall.
- Procedural maps Light_mask and, associated with it, Dark_mask are used as masks for distribution of light and dark moss, respectively.
- no textures are required.
----------------------------------
In the archive:
2014 and 2011 MAX (Corona) + OBJ + MTL
polygons
----------------------------------
Ecological to you renders!
----------------------------------
- 3 variants of the moss model;
- 2 types of material (dark and light);
- CoronaDistance card is used for tinting brown areas of moss close to the wall.
- Procedural maps Light_mask and, associated with it, Dark_mask are used as masks for distribution of light and dark moss, respectively.
- no textures are required.
----------------------------------
In the archive:
2014 and 2011 MAX (Corona) + OBJ + MTL
polygons
----------------------------------
Ecological to you renders!
0 comments
Wall from moss
PRO
$7
Royalty free
238
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 17 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Organics |
Published 13 April 2018
A model for distributing moss on any wall surface using CoronaScatter
----------------------------------
- 3 variants of the moss model;
- 2 types of material (dark and light);
- CoronaDistance card is used for tinting brown areas of moss close to the wall.
- Procedural maps Light_mask and, associated with it, Dark_mask are used as masks for distribution of light and dark moss, respectively.
- no textures are required.
----------------------------------
In the archive:
2014 and 2011 MAX (Corona) + OBJ + MTL
polygons
----------------------------------
Ecological to you renders!
----------------------------------
- 3 variants of the moss model;
- 2 types of material (dark and light);
- CoronaDistance card is used for tinting brown areas of moss close to the wall.
- Procedural maps Light_mask and, associated with it, Dark_mask are used as masks for distribution of light and dark moss, respectively.
- no textures are required.
----------------------------------
In the archive:
2014 and 2011 MAX (Corona) + OBJ + MTL
polygons
----------------------------------
Ecological to you renders!
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