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Fish Bone Acoustic Wall Panel, ReFelt, Netherlands
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
15 MBNEW
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 13 December 2024
Fish Bone acoustic wall panel, ReFelt, Netherlands
Size 60x120x20 and 120x240x20
https://www.refelt.com/product/acoustic-pet-felt-panel-fishbone-120x60/ 
Color is adjusted using the Celular procedural map
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Fish Bone Acoustic Wall Panel, ReFelt, Netherlands

PRO
$7
Royalty free
23
23
23
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
15 MBNEW
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 13 December 2024
Fish Bone acoustic wall panel, ReFelt, Netherlands
Size 60x120x20 and 120x240x20
https://www.refelt.com/product/acoustic-pet-felt-panel-fishbone-120x60/ 
Color is adjusted using the Celular procedural map
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW