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Stabilized moss wall panels
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 109 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Organics |
| Formfactor: |
Published 29 April 2021
4k preview: https://youtu.be/aw0Tp5sCXSY
Four panels measuring 30x30cm each with a non-repeating pattern. When turning 90 degrees, there are 16 variations from which you can assemble a wall.
The panels consist of three basic moss patches that are copied about 500 times in instance mode (low memory consumption). But for really large areas, it is recommended to transfer the panels to Proxy or use Scatter.
One texture, a variety of shades created using multi-sub-material together with composite and noise map.
The polygonal mesh of elements is optimized and has high detail, sufficient for large macro shots. Change color by replacing texture.
faces: 70,000,000 for four panels (about 135,000 for one moss clump)
Four panels measuring 30x30cm each with a non-repeating pattern. When turning 90 degrees, there are 16 variations from which you can assemble a wall.
The panels consist of three basic moss patches that are copied about 500 times in instance mode (low memory consumption). But for really large areas, it is recommended to transfer the panels to Proxy or use Scatter.
One texture, a variety of shades created using multi-sub-material together with composite and noise map.
The polygonal mesh of elements is optimized and has high detail, sufficient for large macro shots. Change color by replacing texture.
faces: 70,000,000 for four panels (about 135,000 for one moss clump)
0 comments
Stabilized moss wall panels
PRO
$7
Royalty free
81
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 109 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Organics |
| Formfactor: |
Published 29 April 2021
4k preview: https://youtu.be/aw0Tp5sCXSY
Four panels measuring 30x30cm each with a non-repeating pattern. When turning 90 degrees, there are 16 variations from which you can assemble a wall.
The panels consist of three basic moss patches that are copied about 500 times in instance mode (low memory consumption). But for really large areas, it is recommended to transfer the panels to Proxy or use Scatter.
One texture, a variety of shades created using multi-sub-material together with composite and noise map.
The polygonal mesh of elements is optimized and has high detail, sufficient for large macro shots. Change color by replacing texture.
faces: 70,000,000 for four panels (about 135,000 for one moss clump)
Four panels measuring 30x30cm each with a non-repeating pattern. When turning 90 degrees, there are 16 variations from which you can assemble a wall.
The panels consist of three basic moss patches that are copied about 500 times in instance mode (low memory consumption). But for really large areas, it is recommended to transfer the panels to Proxy or use Scatter.
One texture, a variety of shades created using multi-sub-material together with composite and noise map.
The polygonal mesh of elements is optimized and has high detail, sufficient for large macro shots. Change color by replacing texture.
faces: 70,000,000 for four panels (about 135,000 for one moss clump)
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