














0 Recommend
Stone | Rock set (seamless) | 02
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 167 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone, Concrete |
Published 11 January 2025
Stone | Rock set (seamless) | 02
4 seamless stone materials (slate, slate).
Made on the basis of Italon Materia tiles.
Texture resolution: 5K. Wall height in preview is 3m.
The actual texture size is 3200*3200mm
Important! The scene on the preview differs from the scene in the archive. Texture scale in millimeters, when using UVW map do not forget to set "Use Real-World Scale". To change the texture scale use UVW Xform, U Tile and V Tile, where 1.0 is this is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you work in CM, then after uploading materials to 3D Max, you need to do the following operations:
1. After throwing all the materials into the scene, you need to save and restart max.
2. Add a UVW map to your objects and set it to "Use Real-World Scale", then add a UVW Xform, U Tile and V Tile set to 10 (since 3ds max can't adapt textures from MM to CM) and other units), as well as "Apply to Entire Object". Roughly speaking, we compensate for the different scale of textures.
For working with materials with the FloorGenerator plugin, you can see the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials are obtained using Vray-converter.
Those who work in V-Ray version lower than version 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is lower than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what for You are preferred.
For Corona render materials CoronaLegacyMtl.
In CoronaRender 6 and below CoronaLegacyMtl=CoronaMtl.
It is recommended to install version no lower than 1.5, since the glossiness of materials is configured taking into account PBR.
4 seamless stone materials (slate, slate).
Made on the basis of Italon Materia tiles.
Texture resolution: 5K. Wall height in preview is 3m.
The actual texture size is 3200*3200mm
Important! The scene on the preview differs from the scene in the archive. Texture scale in millimeters, when using UVW map do not forget to set "Use Real-World Scale". To change the texture scale use UVW Xform, U Tile and V Tile, where 1.0 is this is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you work in CM, then after uploading materials to 3D Max, you need to do the following operations:
1. After throwing all the materials into the scene, you need to save and restart max.
2. Add a UVW map to your objects and set it to "Use Real-World Scale", then add a UVW Xform, U Tile and V Tile set to 10 (since 3ds max can't adapt textures from MM to CM) and other units), as well as "Apply to Entire Object". Roughly speaking, we compensate for the different scale of textures.
For working with materials with the FloorGenerator plugin, you can see the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials are obtained using Vray-converter.
Those who work in V-Ray version lower than version 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is lower than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what for You are preferred.
For Corona render materials CoronaLegacyMtl.
In CoronaRender 6 and below CoronaLegacyMtl=CoronaMtl.
It is recommended to install version no lower than 1.5, since the glossiness of materials is configured taking into account PBR.
0 comments
Stone | Rock set (seamless) | 02
PRO
$7
Royalty free
44
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 167 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone, Concrete |
Published 11 January 2025
Stone | Rock set (seamless) | 02
4 seamless stone materials (slate, slate).
Made on the basis of Italon Materia tiles.
Texture resolution: 5K. Wall height in preview is 3m.
The actual texture size is 3200*3200mm
Important! The scene on the preview differs from the scene in the archive. Texture scale in millimeters, when using UVW map do not forget to set "Use Real-World Scale". To change the texture scale use UVW Xform, U Tile and V Tile, where 1.0 is this is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you work in CM, then after uploading materials to 3D Max, you need to do the following operations:
1. After throwing all the materials into the scene, you need to save and restart max.
2. Add a UVW map to your objects and set it to "Use Real-World Scale", then add a UVW Xform, U Tile and V Tile set to 10 (since 3ds max can't adapt textures from MM to CM) and other units), as well as "Apply to Entire Object". Roughly speaking, we compensate for the different scale of textures.
For working with materials with the FloorGenerator plugin, you can see the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials are obtained using Vray-converter.
Those who work in V-Ray version lower than version 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is lower than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what for You are preferred.
For Corona render materials CoronaLegacyMtl.
In CoronaRender 6 and below CoronaLegacyMtl=CoronaMtl.
It is recommended to install version no lower than 1.5, since the glossiness of materials is configured taking into account PBR.
4 seamless stone materials (slate, slate).
Made on the basis of Italon Materia tiles.
Texture resolution: 5K. Wall height in preview is 3m.
The actual texture size is 3200*3200mm
Important! The scene on the preview differs from the scene in the archive. Texture scale in millimeters, when using UVW map do not forget to set "Use Real-World Scale". To change the texture scale use UVW Xform, U Tile and V Tile, where 1.0 is this is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you work in CM, then after uploading materials to 3D Max, you need to do the following operations:
1. After throwing all the materials into the scene, you need to save and restart max.
2. Add a UVW map to your objects and set it to "Use Real-World Scale", then add a UVW Xform, U Tile and V Tile set to 10 (since 3ds max can't adapt textures from MM to CM) and other units), as well as "Apply to Entire Object". Roughly speaking, we compensate for the different scale of textures.
For working with materials with the FloorGenerator plugin, you can see the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials are obtained using Vray-converter.
Those who work in V-Ray version lower than version 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is lower than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what for You are preferred.
For Corona render materials CoronaLegacyMtl.
In CoronaRender 6 and below CoronaLegacyMtl=CoronaMtl.
It is recommended to install version no lower than 1.5, since the glossiness of materials is configured taking into account PBR.
Are you sure you want to permanently delete the model?