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Stool Stack
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 10 MBNEW |
| Polygons: | 10K |
| Colors: | |
| Length: | 46 cm |
| Width: | 44 cm |
| Height: | 43.5 cm |
| Style: | Modern |
| Materials: | Metal, Wood |
| Formfactor: |
Published 27 April 2026
Stool Stack
Specifications:
Dimensions: 460 x 440 x h 435 mm.
Polys: 10386
Verts: 10404
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinates (0,0,0).
The mesh is optimized for correct display and resource saving.
All objects, materials, and textures have logical English names.
Paths to textures are removed.
Specifications:
Dimensions: 460 x 440 x h 435 mm.
Polys: 10386
Verts: 10404
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinates (0,0,0).
The mesh is optimized for correct display and resource saving.
All objects, materials, and textures have logical English names.
Paths to textures are removed.
0 comments
Stool Stack
PRO
$7
Royalty free
4
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 10 MBNEW |
| Polygons: | 10K |
| Colors: | |
| Length: | 46 cm |
| Width: | 44 cm |
| Height: | 43.5 cm |
| Style: | Modern |
| Materials: | Metal, Wood |
| Formfactor: |
Published 27 April 2026
Stool Stack
Specifications:
Dimensions: 460 x 440 x h 435 mm.
Polys: 10386
Verts: 10404
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinates (0,0,0).
The mesh is optimized for correct display and resource saving.
All objects, materials, and textures have logical English names.
Paths to textures are removed.
Specifications:
Dimensions: 460 x 440 x h 435 mm.
Polys: 10386
Verts: 10404
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinates (0,0,0).
The mesh is optimized for correct display and resource saving.
All objects, materials, and textures have logical English names.
Paths to textures are removed.
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