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Stool
PRO
$7
Royalty free
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 9 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 26 March 2021
Stool. The model is 50 Centimeters.
(max , blend , fbx , obj and stl file included)
Native File Format: 3ds Max 2012 Render Engine: V-Ray Model is Built to: Real-World Scale Polygon: Lowpoly and Subdivided Units used: Centimeters Polygon Count: 2904 Vertices Count: 2898
TEXTURE
DCC (Production) and PBR (Real Time Engines) 4096x4096 PNG format textures:
Diffuse
Specular
Glossiness
Normal
Base Color
Metallic
Roughness
Ambient Occlusion
(max , blend , fbx , obj and stl file included)
Native File Format: 3ds Max 2012 Render Engine: V-Ray Model is Built to: Real-World Scale Polygon: Lowpoly and Subdivided Units used: Centimeters Polygon Count: 2904 Vertices Count: 2898
TEXTURE
DCC (Production) and PBR (Real Time Engines) 4096x4096 PNG format textures:
Diffuse
Specular
Glossiness
Normal
Base Color
Metallic
Roughness
Ambient Occlusion
0 comments
Stool
PRO
$7
Royalty free
6
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 9 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 26 March 2021
Stool. The model is 50 Centimeters.
(max , blend , fbx , obj and stl file included)
Native File Format: 3ds Max 2012 Render Engine: V-Ray Model is Built to: Real-World Scale Polygon: Lowpoly and Subdivided Units used: Centimeters Polygon Count: 2904 Vertices Count: 2898
TEXTURE
DCC (Production) and PBR (Real Time Engines) 4096x4096 PNG format textures:
Diffuse
Specular
Glossiness
Normal
Base Color
Metallic
Roughness
Ambient Occlusion
(max , blend , fbx , obj and stl file included)
Native File Format: 3ds Max 2012 Render Engine: V-Ray Model is Built to: Real-World Scale Polygon: Lowpoly and Subdivided Units used: Centimeters Polygon Count: 2904 Vertices Count: 2898
TEXTURE
DCC (Production) and PBR (Real Time Engines) 4096x4096 PNG format textures:
Diffuse
Specular
Glossiness
Normal
Base Color
Metallic
Roughness
Ambient Occlusion
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