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Snowdrift 170cm
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 26 MBNEW |
| Colors: | |
| Length: | 450 cm |
| Width: | 420 cm |
| Height: | 170 cm |
| Style: | Ethnic |
| Formfactor: |
Published 24 January 2021
A pile of snow collected with a shovel.
* faces: 24.576
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 452x429x170cm. Displacement height 5cm.
* faces: 24.576
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 452x429x170cm. Displacement height 5cm.
0 comments
Snowdrift 170cm
PRO
$7
Royalty free
61
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 26 MBNEW |
| Colors: | |
| Length: | 450 cm |
| Width: | 420 cm |
| Height: | 170 cm |
| Style: | Ethnic |
| Formfactor: |
Published 24 January 2021
A pile of snow collected with a shovel.
* faces: 24.576
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 452x429x170cm. Displacement height 5cm.
* faces: 24.576
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 452x429x170cm. Displacement height 5cm.
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