








0 Recommend
Table lamp Snoopy
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 3 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Glass, Stone |
| Formfactor: |
Published 14 July 2025
Name: Table lamp Snoopy
Version: 2013
Preview: No
Units: Centimeters
Polys: 15,034
Verts: 15,619
Dimension: D39/H36
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://flos.com/en/it/snoopy/M-snoopy.html
Version: 2013
Preview: No
Units: Centimeters
Polys: 15,034
Verts: 15,619
Dimension: D39/H36
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://flos.com/en/it/snoopy/M-snoopy.html
0 comments
Table lamp Snoopy
PRO
$7
Royalty free
8
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 3 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Glass, Stone |
| Formfactor: |
Published 14 July 2025
Name: Table lamp Snoopy
Version: 2013
Preview: No
Units: Centimeters
Polys: 15,034
Verts: 15,619
Dimension: D39/H36
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://flos.com/en/it/snoopy/M-snoopy.html
Version: 2013
Preview: No
Units: Centimeters
Polys: 15,034
Verts: 15,619
Dimension: D39/H36
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://flos.com/en/it/snoopy/M-snoopy.html
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