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Telephone booth with payphone AMT-69
PRO
$7
Royalty free
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 43 MBNEW |
| Polygons: | 8K |
| Colors: | |
| Length: | 84 cm |
| Width: | 84 cm |
| Height: | 228 cm |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 2 February 2025
video preview: https://youtu.be/AQajNg0qNok
Soviet booth, version without dirt and rust. The door is a separate object, can be opened. The model will add a Soviet entourage to your exterior.
Dimensions: 84x84x228cm
faces: 8.071 verts: 9756
The objects have three texture sets and universal metallic PBR materials (suitable for any modern render engine)
On the payphone Non-ovelapped UV and 1K PNG textures: BaseColor, Roughness, Metallic, Normal.
Other payphones, as well as fullres 4K textures for them, you can find in my models.
On the booth Overlapped UV and 4K textures. BaseColor, Roughness, Metallic, Normal, Opacity/Refraction (for glass)
Pivot on the floor at zero coordinates, system units are centimeters.
*Vray 6.2, Corona 7.0 and newer
*FBX in two versions: with object binding and without binding.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
Soviet booth, version without dirt and rust. The door is a separate object, can be opened. The model will add a Soviet entourage to your exterior.
Dimensions: 84x84x228cm
faces: 8.071 verts: 9756
The objects have three texture sets and universal metallic PBR materials (suitable for any modern render engine)
On the payphone Non-ovelapped UV and 1K PNG textures: BaseColor, Roughness, Metallic, Normal.
Other payphones, as well as fullres 4K textures for them, you can find in my models.
On the booth Overlapped UV and 4K textures. BaseColor, Roughness, Metallic, Normal, Opacity/Refraction (for glass)
Pivot on the floor at zero coordinates, system units are centimeters.
*Vray 6.2, Corona 7.0 and newer
*FBX in two versions: with object binding and without binding.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
0 comments
Telephone booth with payphone AMT-69
PRO
$7
Royalty free
49
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 43 MBNEW |
| Polygons: | 8K |
| Colors: | |
| Length: | 84 cm |
| Width: | 84 cm |
| Height: | 228 cm |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 2 February 2025
video preview: https://youtu.be/AQajNg0qNok
Soviet booth, version without dirt and rust. The door is a separate object, can be opened. The model will add a Soviet entourage to your exterior.
Dimensions: 84x84x228cm
faces: 8.071 verts: 9756
The objects have three texture sets and universal metallic PBR materials (suitable for any modern render engine)
On the payphone Non-ovelapped UV and 1K PNG textures: BaseColor, Roughness, Metallic, Normal.
Other payphones, as well as fullres 4K textures for them, you can find in my models.
On the booth Overlapped UV and 4K textures. BaseColor, Roughness, Metallic, Normal, Opacity/Refraction (for glass)
Pivot on the floor at zero coordinates, system units are centimeters.
*Vray 6.2, Corona 7.0 and newer
*FBX in two versions: with object binding and without binding.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
Soviet booth, version without dirt and rust. The door is a separate object, can be opened. The model will add a Soviet entourage to your exterior.
Dimensions: 84x84x228cm
faces: 8.071 verts: 9756
The objects have three texture sets and universal metallic PBR materials (suitable for any modern render engine)
On the payphone Non-ovelapped UV and 1K PNG textures: BaseColor, Roughness, Metallic, Normal.
Other payphones, as well as fullres 4K textures for them, you can find in my models.
On the booth Overlapped UV and 4K textures. BaseColor, Roughness, Metallic, Normal, Opacity/Refraction (for glass)
Pivot on the floor at zero coordinates, system units are centimeters.
*Vray 6.2, Corona 7.0 and newer
*FBX in two versions: with object binding and without binding.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
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