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The SFIR lamp
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 1 MBNEW |
| Polygons: | 18K |
| Colors: | |
| Length: | 32.4 cm |
| Width: | 32.4 cm |
| Height: | 35 cm |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 24 October 2025
SFIR is a table lamp designed to create creative interactions between people and objects, allowing us to perceive light in a new way.
Since the lamp is human-centric, it invites the user to playfully interact and switch between different lighting modes depending on their utility and desire.
https://www.aesence.com/sfir-table-luminaire-by-johannes-budde/
________________________________________________________________________
The model uses PhysicalMt
Since the lamp is human-centric, it invites the user to playfully interact and switch between different lighting modes depending on their utility and desire.
https://www.aesence.com/sfir-table-luminaire-by-johannes-budde/
________________________________________________________________________
The model uses PhysicalMt
0 comments
The SFIR lamp
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 1 MBNEW |
| Polygons: | 18K |
| Colors: | |
| Length: | 32.4 cm |
| Width: | 32.4 cm |
| Height: | 35 cm |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 24 October 2025
SFIR is a table lamp designed to create creative interactions between people and objects, allowing us to perceive light in a new way.
Since the lamp is human-centric, it invites the user to playfully interact and switch between different lighting modes depending on their utility and desire.
https://www.aesence.com/sfir-table-luminaire-by-johannes-budde/
________________________________________________________________________
The model uses PhysicalMt
Since the lamp is human-centric, it invites the user to playfully interact and switch between different lighting modes depending on their utility and desire.
https://www.aesence.com/sfir-table-luminaire-by-johannes-budde/
________________________________________________________________________
The model uses PhysicalMt
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