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Velour fabric #2 Velvet 4K
PRO
$7
Royalty free
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 198 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Fabric |
| Formfactor: |
Published 10 August 2026
Seamless texture Velour No. 2 4K
Corona v8
Vray v3.5
Texture resolution: 4096*4096
Tiling (repeatability) of textures set to 2.0 (x2), blur = 0.01
All maps in .PNG format, except for color maps
- You can use these textures in conjunction with your models and upload them to this site for sale, PROVIDED THAT:
a) If you leave the textures in the archive as a repeating/tiling image, as presented in this archive, it is NECESSARY TO CHANGE THE RESOLUTION of all textures in the archive TO 2048x2048 (2K)
b) If you create breaks (islands) in the modified texture using Substance Painter/Designer/Photoshop, etc. based on the UV-map of your model (in other words, the texture from your archive cannot be applied to another model) - then there are NO size restrictions;
*Corona*
PhysicalMtl and LegacyMtl, split (See material name at the end of the .max file)
*VRay*
VrayDisplacementMOD (instance mode on all spheres (texture map - "Velour2_Displacement.png" chnl#1, Amount 2.8mm tex. min -0.3 max 2.5 edge length 4 pixels, in the material editor next to the material Velour2_Aquamarine);
In the scene:
- 10 spheres (for convenience, all spheres are placed in a separate layer Velour2_###, where "#" - PhysicalMtl or LegacyMTL or Vray, from the version)
Preview 1 - available colors on spheres, large sphere color Celt1, Corona Physical
Preview 2 - tiling x1, Corona Physical
Preview 3 - tiling x2, Corona Physical
Preview 4 - tiling x2, color Celt2, Corona Physical
Preview 5 - tiling x2, color Olive3, Corona Physical
Preview 6 - material editor
The archive also contains saved materials Velour2_Barhat2_LegacyMtl.mat, Velour2_Barhat2_PhysicalMt.mat, and Velour2_Barhat2_Vray.mat for restoring materials in case of using .FBX files.
Corona v8
Vray v3.5
Texture resolution: 4096*4096
Tiling (repeatability) of textures set to 2.0 (x2), blur = 0.01
All maps in .PNG format, except for color maps
- You can use these textures in conjunction with your models and upload them to this site for sale, PROVIDED THAT:
a) If you leave the textures in the archive as a repeating/tiling image, as presented in this archive, it is NECESSARY TO CHANGE THE RESOLUTION of all textures in the archive TO 2048x2048 (2K)
b) If you create breaks (islands) in the modified texture using Substance Painter/Designer/Photoshop, etc. based on the UV-map of your model (in other words, the texture from your archive cannot be applied to another model) - then there are NO size restrictions;
*Corona*
PhysicalMtl and LegacyMtl, split (See material name at the end of the .max file)
*VRay*
VrayDisplacementMOD (instance mode on all spheres (texture map - "Velour2_Displacement.png" chnl#1, Amount 2.8mm tex. min -0.3 max 2.5 edge length 4 pixels, in the material editor next to the material Velour2_Aquamarine);
In the scene:
- 10 spheres (for convenience, all spheres are placed in a separate layer Velour2_###, where "#" - PhysicalMtl or LegacyMTL or Vray, from the version)
Preview 1 - available colors on spheres, large sphere color Celt1, Corona Physical
Preview 2 - tiling x1, Corona Physical
Preview 3 - tiling x2, Corona Physical
Preview 4 - tiling x2, color Celt2, Corona Physical
Preview 5 - tiling x2, color Olive3, Corona Physical
Preview 6 - material editor
The archive also contains saved materials Velour2_Barhat2_LegacyMtl.mat, Velour2_Barhat2_PhysicalMt.mat, and Velour2_Barhat2_Vray.mat for restoring materials in case of using .FBX files.
0 comments
Velour fabric #2 Velvet 4K
PRO
$7
Royalty free
5
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 198 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Fabric |
| Formfactor: |
Published 10 August 2026
Seamless texture Velour No. 2 4K
Corona v8
Vray v3.5
Texture resolution: 4096*4096
Tiling (repeatability) of textures set to 2.0 (x2), blur = 0.01
All maps in .PNG format, except for color maps
- You can use these textures in conjunction with your models and upload them to this site for sale, PROVIDED THAT:
a) If you leave the textures in the archive as a repeating/tiling image, as presented in this archive, it is NECESSARY TO CHANGE THE RESOLUTION of all textures in the archive TO 2048x2048 (2K)
b) If you create breaks (islands) in the modified texture using Substance Painter/Designer/Photoshop, etc. based on the UV-map of your model (in other words, the texture from your archive cannot be applied to another model) - then there are NO size restrictions;
*Corona*
PhysicalMtl and LegacyMtl, split (See material name at the end of the .max file)
*VRay*
VrayDisplacementMOD (instance mode on all spheres (texture map - "Velour2_Displacement.png" chnl#1, Amount 2.8mm tex. min -0.3 max 2.5 edge length 4 pixels, in the material editor next to the material Velour2_Aquamarine);
In the scene:
- 10 spheres (for convenience, all spheres are placed in a separate layer Velour2_###, where "#" - PhysicalMtl or LegacyMTL or Vray, from the version)
Preview 1 - available colors on spheres, large sphere color Celt1, Corona Physical
Preview 2 - tiling x1, Corona Physical
Preview 3 - tiling x2, Corona Physical
Preview 4 - tiling x2, color Celt2, Corona Physical
Preview 5 - tiling x2, color Olive3, Corona Physical
Preview 6 - material editor
The archive also contains saved materials Velour2_Barhat2_LegacyMtl.mat, Velour2_Barhat2_PhysicalMt.mat, and Velour2_Barhat2_Vray.mat for restoring materials in case of using .FBX files.
Corona v8
Vray v3.5
Texture resolution: 4096*4096
Tiling (repeatability) of textures set to 2.0 (x2), blur = 0.01
All maps in .PNG format, except for color maps
- You can use these textures in conjunction with your models and upload them to this site for sale, PROVIDED THAT:
a) If you leave the textures in the archive as a repeating/tiling image, as presented in this archive, it is NECESSARY TO CHANGE THE RESOLUTION of all textures in the archive TO 2048x2048 (2K)
b) If you create breaks (islands) in the modified texture using Substance Painter/Designer/Photoshop, etc. based on the UV-map of your model (in other words, the texture from your archive cannot be applied to another model) - then there are NO size restrictions;
*Corona*
PhysicalMtl and LegacyMtl, split (See material name at the end of the .max file)
*VRay*
VrayDisplacementMOD (instance mode on all spheres (texture map - "Velour2_Displacement.png" chnl#1, Amount 2.8mm tex. min -0.3 max 2.5 edge length 4 pixels, in the material editor next to the material Velour2_Aquamarine);
In the scene:
- 10 spheres (for convenience, all spheres are placed in a separate layer Velour2_###, where "#" - PhysicalMtl or LegacyMTL or Vray, from the version)
Preview 1 - available colors on spheres, large sphere color Celt1, Corona Physical
Preview 2 - tiling x1, Corona Physical
Preview 3 - tiling x2, Corona Physical
Preview 4 - tiling x2, color Celt2, Corona Physical
Preview 5 - tiling x2, color Olive3, Corona Physical
Preview 6 - material editor
The archive also contains saved materials Velour2_Barhat2_LegacyMtl.mat, Velour2_Barhat2_PhysicalMt.mat, and Velour2_Barhat2_Vray.mat for restoring materials in case of using .FBX files.
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