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suede fabric (Velvet) #1 Velvet and Silk 4K (VRAY)
PRO
$7
Royalty free
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 191 MB |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 26 June 2026
Suede (Velvet) #1 4K
Texture resolution: 4096*4096
Materials:
1) Velvet
2) Silk
- Tiling on all materials is set to 2.5 by default with blur (BLUR) = 0.01 on all texture maps, except for the height map (tiling 3.5).
- You can use these textures together with your models and upload them to this site for sale, PROVIDED THAT:
a) If you leave the textures in the archive as a repeating/tiling image, as presented in this archive, it is NECESSARY TO CHANGE THE RESOLUTION of all textures in the archive TO 2048x2048 (2K)
b) If you create breaks (islands) in the modified texture using Substance Painter/Designer/Photoshop, etc., based on the UV-map of your model (in other words, the texture from your archive cannot be applied to another model) - then there are no size restrictions;
In the scene:
- 14 spheres, 7 spheres for each material and color (for convenience, all spheres are placed in 2 separate layers named Suede_Vray_Barhat_material and Suede_Vray_Silk_material)
VrayDisplacementMOD (instance mode on all spheres (texture map - "Suede_Displacement.png" chnl#1, Amount 2.5mm tex. min -0.5 max 2.0 edge length 4 pixels, in the material editor next to the material Suede_Barhat_Vray_Beige1 (See preview 5 below));
Preview 1 - Velvet, available colors on spheres
Preview 2 - Silk, available colors on spheres
Preview 3 - tiling 2.5 Silk tiling 3.5
Preview 4 - tiling 2.5 Velvet, height map tiling 3.5
Preview 5 - material editor
The archive also contains saved materials VRAY_Barhat and silk.mat (the path to the textures is cleared upon saving) for restoring materials in case of using .FBX files.
Texture resolution: 4096*4096
Materials:
1) Velvet
2) Silk
- Tiling on all materials is set to 2.5 by default with blur (BLUR) = 0.01 on all texture maps, except for the height map (tiling 3.5).
- You can use these textures together with your models and upload them to this site for sale, PROVIDED THAT:
a) If you leave the textures in the archive as a repeating/tiling image, as presented in this archive, it is NECESSARY TO CHANGE THE RESOLUTION of all textures in the archive TO 2048x2048 (2K)
b) If you create breaks (islands) in the modified texture using Substance Painter/Designer/Photoshop, etc., based on the UV-map of your model (in other words, the texture from your archive cannot be applied to another model) - then there are no size restrictions;
In the scene:
- 14 spheres, 7 spheres for each material and color (for convenience, all spheres are placed in 2 separate layers named Suede_Vray_Barhat_material and Suede_Vray_Silk_material)
VrayDisplacementMOD (instance mode on all spheres (texture map - "Suede_Displacement.png" chnl#1, Amount 2.5mm tex. min -0.5 max 2.0 edge length 4 pixels, in the material editor next to the material Suede_Barhat_Vray_Beige1 (See preview 5 below));
Preview 1 - Velvet, available colors on spheres
Preview 2 - Silk, available colors on spheres
Preview 3 - tiling 2.5 Silk tiling 3.5
Preview 4 - tiling 2.5 Velvet, height map tiling 3.5
Preview 5 - material editor
The archive also contains saved materials VRAY_Barhat and silk.mat (the path to the textures is cleared upon saving) for restoring materials in case of using .FBX files.
0 comments
suede fabric (Velvet) #1 Velvet and Silk 4K (VRAY)
PRO
$7
Royalty free
13
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 191 MB |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 26 June 2026
Suede (Velvet) #1 4K
Texture resolution: 4096*4096
Materials:
1) Velvet
2) Silk
- Tiling on all materials is set to 2.5 by default with blur (BLUR) = 0.01 on all texture maps, except for the height map (tiling 3.5).
- You can use these textures together with your models and upload them to this site for sale, PROVIDED THAT:
a) If you leave the textures in the archive as a repeating/tiling image, as presented in this archive, it is NECESSARY TO CHANGE THE RESOLUTION of all textures in the archive TO 2048x2048 (2K)
b) If you create breaks (islands) in the modified texture using Substance Painter/Designer/Photoshop, etc., based on the UV-map of your model (in other words, the texture from your archive cannot be applied to another model) - then there are no size restrictions;
In the scene:
- 14 spheres, 7 spheres for each material and color (for convenience, all spheres are placed in 2 separate layers named Suede_Vray_Barhat_material and Suede_Vray_Silk_material)
VrayDisplacementMOD (instance mode on all spheres (texture map - "Suede_Displacement.png" chnl#1, Amount 2.5mm tex. min -0.5 max 2.0 edge length 4 pixels, in the material editor next to the material Suede_Barhat_Vray_Beige1 (See preview 5 below));
Preview 1 - Velvet, available colors on spheres
Preview 2 - Silk, available colors on spheres
Preview 3 - tiling 2.5 Silk tiling 3.5
Preview 4 - tiling 2.5 Velvet, height map tiling 3.5
Preview 5 - material editor
The archive also contains saved materials VRAY_Barhat and silk.mat (the path to the textures is cleared upon saving) for restoring materials in case of using .FBX files.
Texture resolution: 4096*4096
Materials:
1) Velvet
2) Silk
- Tiling on all materials is set to 2.5 by default with blur (BLUR) = 0.01 on all texture maps, except for the height map (tiling 3.5).
- You can use these textures together with your models and upload them to this site for sale, PROVIDED THAT:
a) If you leave the textures in the archive as a repeating/tiling image, as presented in this archive, it is NECESSARY TO CHANGE THE RESOLUTION of all textures in the archive TO 2048x2048 (2K)
b) If you create breaks (islands) in the modified texture using Substance Painter/Designer/Photoshop, etc., based on the UV-map of your model (in other words, the texture from your archive cannot be applied to another model) - then there are no size restrictions;
In the scene:
- 14 spheres, 7 spheres for each material and color (for convenience, all spheres are placed in 2 separate layers named Suede_Vray_Barhat_material and Suede_Vray_Silk_material)
VrayDisplacementMOD (instance mode on all spheres (texture map - "Suede_Displacement.png" chnl#1, Amount 2.5mm tex. min -0.5 max 2.0 edge length 4 pixels, in the material editor next to the material Suede_Barhat_Vray_Beige1 (See preview 5 below));
Preview 1 - Velvet, available colors on spheres
Preview 2 - Silk, available colors on spheres
Preview 3 - tiling 2.5 Silk tiling 3.5
Preview 4 - tiling 2.5 Velvet, height map tiling 3.5
Preview 5 - material editor
The archive also contains saved materials VRAY_Barhat and silk.mat (the path to the textures is cleared upon saving) for restoring materials in case of using .FBX files.
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