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Floor lamp burgundy
PRO
$7
Royalty free
Platform:3dsMax 2018 + fbx
Render:
V-Ray
Corona
Size:
57 MBNEW
Polygons:69K
Colors:
Length:60 cm
Width:60 cm
Height:160 cm
Style:Ethnic
Materials: Wood
Formfactor:
Published 17 September 2026
A floor lamp model from the collaboration between designer Teun Zwets and brand HKliving. The shape departs from the familiar silhouette of a classic floor lamp but is intentionally distorted through material and finish: the rough, untreated texture of the solid wood under a thick glossy coating, a three-legged base made from a branch-like blank, and a shade with pronounced creases and folds. The dimensions of the original are 60×60×160 cm.

Link to the product - https://www.hkliving.com/product/tzfloorlamp/teun-zwets-for-hkliving-floor-lamp-burgundy/ 

Geometry and textures:
— High-quality Displacement and Normal maps — the texture of the carved surface and the folds of the shade are detailed, even in close-ups
— Quality texture baking

Materials:
— Several color options
— Materials created in Corona Renderer based on Physical Mtl
— Conversion to V-Ray: partially manual, partially auto-conversion
0 comments

Floor lamp burgundy

PRO
$7
Royalty free
20
20
20
Platform:3dsMax 2018 + fbx
Render:
V-Ray
Corona
Size:
57 MBNEW
Polygons:69K
Colors:
Length:60 cm
Width:60 cm
Height:160 cm
Style:Ethnic
Materials: Wood
Formfactor:
Published 17 September 2026
A floor lamp model from the collaboration between designer Teun Zwets and brand HKliving. The shape departs from the familiar silhouette of a classic floor lamp but is intentionally distorted through material and finish: the rough, untreated texture of the solid wood under a thick glossy coating, a three-legged base made from a branch-like blank, and a shade with pronounced creases and folds. The dimensions of the original are 60×60×160 cm.

Link to the product - https://www.hkliving.com/product/tzfloorlamp/teun-zwets-for-hkliving-floor-lamp-burgundy/ 

Geometry and textures:
— High-quality Displacement and Normal maps — the texture of the carved surface and the folds of the shade are detailed, even in close-ups
— Quality texture baking

Materials:
— Several color options
— Materials created in Corona Renderer based on Physical Mtl
— Conversion to V-Ray: partially manual, partially auto-conversion